Innovation economist talks AI, A-commerce, haptics, humanity and mind-bending metaverse jobs

Innovation economist talks AI, A-commerce, haptics, humanity and mind-bending metaverse jobs

Shivvy Jervis is an innovation expert, futurist, broadcaster and keynote speaker who advises businesses and consumers on how new developments and advances in digital, science and psychology impact the innovation economy. Jervis, named Champion of Change by Management Today and one of Britain’s Women of the Year, has keynoted more than 600 conferences. A former CNN Asia and Reuters reporter, Jervis sits down with Joe Kornik, Editor-in-Chief of VISION by Protiviti, to shine a light on what’s next. She referenced some of these stats during our discussion.


ABOUT

Shivvy Jervis
Innovation forecaster

Shivvy Jervis is an innovation expert, futurist, broadcaster and keynote speaker trusted by businesses and consumers to share the impact of meaningful innovations. She tracks down and demystifies the latest breakthroughs in digital technology, science and psychology, and has keynoted over 600 conferences, earning more than 25 industry accolades and notching up 32 million minutes-worth of watched content. Shivvy, named a Champion of Change and one of Britain’s Women of the Year, is breaking barriers as a leading Asian female expert humanizing the “innovation economy.” A former CNN Asia and Reuters reporter, Shivvy previously created two successful streaming series that enjoyed a five-year run, shining a light on brilliant advances and the maverick minds behind them.

Kornik: You are a renowned futurist and innovation economist, so let’s talk about the future of the metaverse. Specifically, how big of an impact do you think it will have on our daily lives, and when?

Jervis: I see a version of the metaverse—immersive reality—as having a reasonable impact on our lives as consumers and working professionals. By “immersive” I mean the more accessible version, such as augmented reality—the ability to overlay digital material like a product, place, image or video over the real world, especially given that the mainstream public is now much more familiar with AR because of social media. The filters on Zoom or TikTok, for instance, are all AR. The specific impact will vary by person, but for most of us it will be an option to experience information in a totally new way. That’s key: The metaverse is not a forced replacement of the real world but it will unlock doors if you want to go through them. The best current example is shopping. You can still go to a brick-and-mortar store, but you can also use the metaverse to browse a virtual shop, try items on digitally and pay digitally. This will expand to other areas: Virtual doctor’s visits for common ailments, or metaverse holidays when time or budgets don’t allow you to go in person. You asked about timing… it depends on the speed of uptake. For retail and leisure, we’ll see it sooner rather than later. For other sectors, such as healthcare or in the workplace, it may take longer. But data shows there are expected to be about 1.7 billion mobile AR users by the end of 2024, and the European AR/VR market is expected to be about US $21 billion by the end of 2025, so it’s reasonable to expect the change to be taking off within a few years.

data shows there are expected to be about 1.7 billion mobile AR users by the end of 2024, and the European AR/VR market is expected to be about US $21 billion by the end of 2025, so it’s reasonable to expect the change to be taking off within a few years.

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hologram skeleton
A medical professional explores a holographic image of the human body. Credit: Getty Images.

Kornik: What is the biggest internal application for businesses leveraging the metaverse?

Jervis: I think it’s training and development. Why hassle an employee by sending them across the country for training when they can take a virtual tour of a site? Organizations that use the metaverse to make the lives of their employees easier will find a huge boost to not only retention but recruitment, too. One of the first noticeable differences will be the bang-for-buck. That is, how much training you can accomplish on a budget. The metaverse means you can hire specialists to teach in-person skills such as mechanical engineering or medicine without the considerable expense of travel and accommodation. We will also be able to use the metaverse to train in a new way: Imagine teaching someone to repair an airplane engine on Zoom or Teams? It would be borderline impossible. However, the metaverse allows replicas, or digital twins, to be built. In fact, scale doesn’t exist, so why not take a class of mechanical engineers inside a giant jet engine? There are huge possibilities in terms of customization. It also allows for failure: The metaverse is a consequence-free environment for engineers, firefighters and surgeons. During training you can let people make terrible—even fatal—errors and learn from them.

Kornik: You mentioned customization. I think that’s one of the potential game changers of the metaverse. Do you agree?

Jervis: I think customization won’t only be commonplace, but essential. People have become used to being able to customise everything in their life, and that won’t change in the metaverse. Companies will live and die by their ability to provide customized service and products. The public is firmly in the driver’s seat here. Keeping a finger on the public’s pulse will matter more than ever in a world where change is relatively easy, but finding the right direction is considerably more difficult. There’s no predicting what will capture people’s attention—who would ever think a digital Gucci bag would sell for US $4,100, even outpacing its real-world price? Lil Nas X’s show on virtual game Roblox saw 33 million people at the concert, and 10.7 million people have attended concerts on Fortnite, a video game. Speaking of gaming, you’d be surprised how often games are the heralds of virtual change a decade or more in advance of the rest of the world. They are always worth watching. Many innovations such as cryptocurrencies, virtual economies, digital twins, AI and more existed in gaming before anywhere else. Some games, such as DOTA 2, allow users to charge each other real money for items and designs to customise their avatars. Companies like Bethesda Softworks take it even further, buying community-made “mods” and releasing them as official content—giving original designers significant royalties.

There’s no predicting what will capture people’s attention—who would ever think a digital Gucci bag would sell for US $4,100, even outpacing its real-world price?

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virtual concert
An avatar attending a 3D performance in the metaverse. Credit: Getty Images.

Kornik: There is a whole metaverse economy we should probably talk about. You call it A-Commerce and say it could replace E-commerce in the metaverse. What do you mean by that?

Jervis: A-commerce is short for “automated commerce” or “augmented commerce” and allows products to be visualised in the virtual world to an almost real level. It brings the physical world into the virtual world, harnessing the strengths of both and the weaknesses of neither. It also includes greater integration into our online lives. That new book or product you ordered can be delivered to your home, but what if the software accesses your calendar, knows exactly when it will be delivered and sends it where you are at a given time  instead? That’s coming. It’s about commerce customization and convenience, adapting it specifically to you.

Kornik: You talk a lot about jobs of the future, and a few—Head of the Immersive Workplace and Virtual Memory Reconstructor—have applications in the metaverse. Can you explain those roles and why they’ll be important?

Jervis: Of course! One of the jobs of the future I envision is Head of the Immersive Workplace, a person or team that makes sure the virtual version of the workplace is performing as it should. I don’t just mean the staff, I mean ensuring that it matches well with the real world, that it’s functioning properly, that it’s up to date. It’s also difficult managing a virtual team, and there are people management skills that need updating for the virtual world. How do you motivate people virtually? How do you resolve disagreements, disputes or conflicts virtually? Organizational procedures or rules will impact the metaverse differently than they do the real world, and this is something I think this role will handle; it can  give insight into how such things will impact the metaverse or other virtual worlds and help integrate new standards or procedures once they’re agreed upon.

I admit that Virtual Memory Reconstructors may sound a bit dystopian. The term refers to a person or team, maybe even a business, whose mission is trying to preserve memories in the best way possible—and while I have some ethical concerns here, first let me explore the context for this. As we move deeper into an AI world, many modern chatbots can take on different personalities, and some of these can be based on real people or even professions, such as teacher or friend. Chatsonic, which is similar to ChatGPT, does this. Each persona comes with a different “personality” and tone of voice depending on the context. Now, companies are looking into creating chatbots that train on the real-life chat transcripts or memories a user has had with someone living or passed, and then take on their personality, tone or mannerisms while communicating. Depending on how this is used, this could be quite useful or quite creepy, perhaps even dangerous. So, a Virtual Memory Reconstructor’s role would be preserving memories and allowing for the reliving of the past, but in a way that meets strict ethical guidelines. It’s a potential future role I think we’ll eventually need because of advanced AI, but obviously it depends a lot on what society demands of its tech over the next decade.

That new book or product you ordered can be delivered to your home, but what if the software accesses your calendar, knows exactly when it will be delivered and sends it where you are at a given time  instead? That’s coming.

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AI chat GPT
Human and robotic hand touching, symbolizing human-AI connection. Credit: Getty Images.

Kornik: So interesting. It sort of begs the question of how do we hold onto our humanity in this future world?

Jervis: Yes, it’s a great question! How do we ensure we don’t fall into the dystopian reality of machines over humans? The most important thing is to develop technology to accentuate and enable our human desires, feelings and interactions. We should not adopt technology for the sake of the technology itself. If we keep our core human needs—interacting with people, loving our families, protecting our livelihoods, staying healthier for longer—at the heart of any digital solutions, that’s when we have a real shot at a sustainable future. We need a human-led digital future. We do this by making technology that solves real human problems and desires, that factors in our needs at the outset versus as an afterthought, as well as making tools that don’t compromise our privacy or safety.

Kornik: We’ve talked about the future a lot but before we wrap up, I want to ask you to go out a decade or more in the metaverse. What’s possible?

Jervis: The level of personalisation will blow our minds more than anything. I think over time user-generated customisation will be a driving force. Want to walk around a store? Why not do it in Japanese-style architecture and store music? Or New-York style? There’s nothing stopping you from going back in time either. Why not have your family get-together in an Anglo-Saxon longhouse with a fire in the hearth and a snowstorm blowing outside? User-created environments will mean you can easily create your own without being an artist. Look what AI can do with images, drawings, paintings even now. A decade in the future you can describe a memory and have it brought to life. That beach you visited as a child. That waterfall you found as a teenager. Create them easily, bring them to life, and enjoy them anew. Haptics, the ability to feel and perceive touch through the internet, will also make the metaverse blow our minds. It will change how we do holidays, how we relax, how we visit people, even how we attend weddings and funerals.

A decade in the future you can describe a memory and have it brought to life. That beach you visited as a child. That waterfall you found as a teenager. Create them easily, bring them to life, and enjoy them anew.

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Protiviti roundtable on the promise, peril and potential of a metaverse future

Protiviti roundtable on the promise, peril and potential of a metaverse future

Many people think of the metaverse as VR headsets, gaming and socializing with others in a virtual environment. However, the metaverse can also mean business. The metaverse has the potential to build brand awareness, launch new products and services, and improve customer experience. To find out how, Joe Kornik, Editor-in-Chief of VISION by Protiviti, caught up with three of Protiviti’s metaverse experts—Christine Livingston, Managing Director, Technology Consulting – Emerging Technologies; Alex Weishaupl, Managing Director, Protiviti Digital – Creative and UX Design; and Lata Varghese, Managing Director, Head of Digital Assets and Blockchain Solutions—to discuss the opportunities businesses have and the challenges they’ll face in the augmented future.


Kornik: Let’s start at the beginning. What is Protiviti’s definition of the metaverse?

Livingston: Many people tend to think of the metaverse as mainly a gaming platform, more widely used by younger generations. But we believe the metaverse is an immersive, collaborative virtual world that exists as physical and virtual objects converge. Rather than prescriptively defining what it is and what it isn’t, we focus on the capabilities that the technology unlocks. The enabling technology has been maturing over time, and we’re at a point where things that were once technically feasible but not practical, have become practically feasible. As technology has matured, it has become more commercially available, more affordable and more consumable. We see the metaverse as that intersection of immersive experience across the augmented-reality and virtual-reality spectrum with some of the enabling technologies—such as Web 3, Blockchain, NFTs, etc.—starting to facilitate the next wave of interaction and interoperability.

Kornik: How does Protiviti see the metaverse evolving?

Weishaupl: The metaverse is a term that has accumulated some unwarranted baggage over the last year or so. We’ve seen everything from breathless predictions from analysts that the metaverse will change everything to more cynical takes about what it is and what it may become. As Christine said, for most people, the metaverse user is typically a gamer with a headset and dual-hand controllers in a virtual-reality environment. And while that may be true, the metaverse will also be used by businesses to enhance their brands, products, user experiences and to generate revenue. By combining digital twinning with predictive models and machine vision and data, progressive organizations will be able to upgrade industrial spaces from the solely physical to environments enriched for navigation and context. And importantly, we will increasingly see the metaverse used as a generative tool and collaboration platform to significantly change aspects of our world.

Varghese: It’s been fascinating to see the evolution of technological developments in the crypto space and its applications inside the metaverse. The fundamental transition that’s happening is one from closed centralized platforms where users access free information in exchange for their data to a connected, open and immersive world with new players like Roblox, which has some 50 million active users and a huge economy inside the metaverse. There’s also this current trend of users expecting to be compensated in some way for bringing their attention to a platform. NFTs really opened a cultural revolution where people can use this technology to create assets for which they want to be directly compensated.

Add to that “metaverse wallets”—digital wallets where transactions are recorded on the blockchain after being verified by consensus. The wallet offers the ability for a user to have sovereignty over what they own. Users can opt-in to platforms with wallets rather than with a username ID and a password for each platform they visit. They carry the wallet with them, and it includes their identity, their assets, data on their preferences, their interactions with others and with brands within the metaverse. The ability to exchange that stored value on one platform and take it to another world may become increasingly important for digital natives, and there are several companies right now developing these technologies.

There's one other key aspect around the evolution of the metaverse and that’s the generational use of these technologies. The younger generation interacting with these platforms will expect the 3D, immersive experience as AR, VR and XR and related technologies come together. For that expectation to be met, we’ll need public support and additional infrastructure to power those interactions. And it needs to be safe. There are plenty of technology risks that need to be thought through by companies looking to build on a public infrastructure, which is where firms like us are trying to help clients sort through these and other issues.

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bitcoin abstract

Kornik: Lata referenced a few interesting possibilities there, but how are businesses using the metaverse today, and how do you think they’ll use it in the future?

Weishaupl: Businesses are already leveraging the metaverse to create valuable interactions with and among people to address different types of business problems, as well as opportunities. The most common uses—both in terms of press coverage and actual experiences you can interact with today—relate to marketing. Consumer brands have been early adopters of the metaverse and are developing new environments aimed at engaging existing and new audiences. One brand known for its variety of marketing experiences is Gucci. The luxury goods brand partnered with Roblox to launch Gucci Town, a digital destination on Roblox “dedicated to those seeking the unexpected and to express one’s own individuality and connect with like-minded individuals from all over the world,” Gucci says. Gucci also embraces the decentralized metaverse to build an immersive concept store that showcases rare pieces, fosters conversation across contemporary Gucci creators, and even offers digital collectibles for purchase. Meanwhile, the metaverse is also playing an emerging role in employee training by providing new and interesting ways to conduct activities like onboarding and skills development. Mercedes-Benz has invested in AR-based metaverse experiences to upskill their service technicians in their dealerships by providing a virtual overlay to their products. They are also helping their technicians identify and address vehicle issues more quickly and, importantly, more predictably.

Livingston: As I look at the opportunity for the metaverse in manufacturing, we're seeing some upskilling and training bleed over into the metaverse, where we are able to provide real-time guided build instructions in an assembly process, or “see what I see” expert assistance when someone is troubleshooting equipment. We're also seeing a lot of manufacturers looking at digital twins, and how they may be able to increase efficiency, reduce costs and optimize operations. BMW has created a simulation of one of its assembly lines, which may enable it to simulate what may happen in a particular environment prior to pushing things to the production floor. It's exciting to see these real-world applications happening in virtual worlds.

Varghese: What Nike is doing is interesting: It’s created a blockchain-based platform, where it is allowing users to create products and monetize them. This is one way of using blockchain, to allow creators to get that benefit for the attention they bring to a brand, like I mentioned earlier. Users can design and create virtual goods that they’re able to take with them, and Nike can create products based on those designs. At last check, Nike had more than 100 million virtual goods and about 100 million royalties. And ultimately, for Nike, this is a way to generate new revenue and increase exposure of its brand to users who are going to be more digitally native; the ones who are going to be spending more time—and presumably, money—in immersive worlds. It’s smart; it meets consumers where they want to be.

The fundamental transition that’s happening is one from closed centralized platforms where users access free information in exchange for their data to a connected, open and immersive world with new players like Roblox, which has some 50 million active users and a huge economy inside the metaverse.

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virtual clothing store mannequin in red jacket

Kornik: You touched on a lot of industry sectors there. What other sectors could the metaverse impact in a significant way?

Weishaupl: The area I'm seeing the most amount of activity is in the retail brand space. Everything from consumer products to luxury goods because those businesses rely on creating demand, creating inspiration, creating interaction in some way around both the product and the brand that’s behind it. There’s a ton of work that’s happening within the retail experience space that we're really excited about. But I'd say, interestingly, an incredibly fast follow is in the financial services space. There's been no shortage of experiences that JP Morgan Chase has released, as well as many other financial services brands trying to figure out how to engage with customers, employees or partners, or other elements of their human ecosystems.

Varghese: It’s likely that brands that are selling to a certain type of customer today will want to continue to sell to them in the digital ecosystems/metaverse, so they will have to have some strategy on how to interact with that customer in the new environment. So, the metaverse likely impacts all industries. Is it going to replace existing technology? No; it's going to augment the technology experience a company’s customers are already having with the internet. Ultimately, it's always about solutions for the customer; it's never just about the technology.

Kornik: Where do you think the major pain points or barriers to entry are for companies? What are they struggling with the most?

Livingston: Having spent many years in emerging technology, we've developed an approach that helps drive business success, aligns strategy to key objectives and achieves consensus across stakeholders. We are working with several clients now and any metaverse strategy starts by identifying those use cases where the metaverse has the potential to drive meaningful impact to business. We start by identifying what the potential applications are. How might the metaverse and this new technology further your business objectives? What are some of those concrete use cases we can consider? And as we've identified those, we can then start to break them down into more digestible building blocks to understand what we need to do to enable these use cases.

There are a lot of new and emerging technologies and some mature technologies that you probably already have, and we look to determine what key technical components are needed across those use cases to bring a use case to life. And once we've done that mapping, we can start to prioritize and initialize that strategy and roadmap by aligning a company’s priorities against the identified business value. What’s the business hoping to accomplish with the metaverse and how complex is that technical execution, ultimately? Outlining that roadmap will let companies unlock business value in meaningful and tangible ways across the journey.

Varghese: Especially when it comes to integrating some of these newer technologies, which are still fairly complex for the average organization. Startups have carried the momentum in the crypto space thus far. These are technically advanced businesses and leaders will have to go on a journey to discover the level of infrastructure that’s right for whatever use case they choose. So, how do they develop policy in a way that aligns with the use case? Setting up controls while the regulation is still evolving, and even knowing all the risks that exist, is difficult; this requires significant collaboration across an organization. There is not one playbook to solve all these issues. It all comes down to what are the use cases, what are the risks and how do you get the organization aligned around the goals?

100 Million

At last check, Nike had more than 100 million virtual goods and about 100 million royalties. And ultimately, for Nike, this is a way to generate new revenue and increase exposure of its brand to users who are going to be more digitally native; the ones who are going to be spending more time—and presumably, money—in immersive worlds. It’s smart; it meets consumers where they want to be.

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woman looking through VR glasses at a hotel room representation

Livingston: Absolutely. When you start to think about what that first venture into the metaverse may be for your organization, it's critically important to start by focusing on a shared objective and a key purpose. It sounds simple, but why is your company going into the metaverse? Are we trying to engage a specific customer population? Are we trying to improve efficiency? Are we trying to unlock a new market? What's our objective in the metaverse? Then you need to start to think about some of the known challenges: Are we going to enable “immersiveness”? What level of immersiveness is required? Interoperability is a really big challenge in this space right now; what if we purchase real estate in one decentralized world and it doesn't transfer to another? What if this doesn’t end up being a winning platform? Do we look at centralized or decentralized applications? Fully understanding some of those key concepts around the technology is critically important.

But equally important is aligning to the business value based on that technology, the immersiveness, interoperability and the sovereignty. What technology and what skills are you going to need as an organization to enable those things? Many companies are struggling to define a strategy for the metaverse. They are having challenges just identifying and aligning to a shared strategy and purpose objective for the metaverse. How am I managing the risks associated with the metaverse? How do I manage my brand, my reputation, the business side of things? Knowing all of this in this new and emergent space is going to be difficult; in fact, I would say, most companies don’t have answers to many of these questions. And to make matters even more challenging, as Lata said, that regulatory environment is changing very quickly in this space. Which platforms do you use? You have an increased chance of an attack as you start to expand to new endpoints, new devices, new technology platforms, and a new ecosystem.

Kornik: So, how should companies proceed?

Varghese: A lot of these technologies are free and open-source software and are being tested by many developers as opposed to just being tested within your own four walls, which is how traditional enterprise software was developed a few years ago. There’s not one regulatory body, there are multiple, and there's a lot that’s still up in the air, but companies cannot wait to act. Separating the security and privacy risks from the technology risk is important in our view. But your metaverse strategy should be more about the product and service, not about the technology.

Livingston: Agreed. I think we would generally say if you're trying to move an internal innovation agenda forward by educating around the technology, that’s a pretty big uphill battle, right? It's about putting the innovation initiatives and the metaverse in the context of the business value that you either hypothesized or can demonstrate. It’s critical to align on that shared objective. We’ve found that is the most successful way to move these initiatives forward. You must have a clear understanding of the organization’s risk appetite vs. the organization’s innovation appetite. There’s also the publicity risk. Everyone has seen, obviously, FTX has made major news. But the other side of that coin is brand relevance; are you too slow to move? There’s a 1995 interview with Bill Gates where David Letterman is laughing about how ridiculous the concept of the Internet sounds. Similar videos have emerged of the iPhone—'there is no keyboard, no one will ever use it!’ And the metaverse has its skeptics, for sure. So, I think there's also that balance of not being overly aggressive but also making sure you’re not the last one to move on it.

How might the metaverse and this new technology further your business objectives? What are some of those concrete use cases we can consider?

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child in futuristic glasses future metaverse consumer

Weishaupl: One thing I'll add: The metaverse is in super rapid development, like the web in 1995 and mobile in 2007. An important piece of any developing platform or a developing way of interacting is risk around adoption expectations. Current metaverse experiences require users to be provisioned with several new things, depending on that experience: new devices because navigating a 3D metaverse on a screen just doesn't feel as natural, new services like the digital wallets that Lata highlighted earlier if you're participating in a decentralized metaverse, and new ways of navigating interactions and security. As a new space, we are seeing a mass of early adopters who are ready and eager to engage in the metaverse, but a word of caution: I don’t think we’re quite at the “if you build it, they will come” stage just yet. Expecting that this will hit the millions and tens of millions of users in the near term rather than thousands and tens of thousands of users is a big risk to any metaverse initiative, in my opinion.

Kornik: So, what are the next steps for business leaders to take as they enter the metaverse?

Livingston: I think as we've articulated, the first step is to identify your strategy and incorporate that strategy in your organization’s broader innovation goals. Start by creating a small cross-functional team that has some autonomy and the guardrails in which they're allowed to experiment, innovate and play. And within that experimentation, allow for some movement on the ROI, but give them that focus objective to work toward. Your ROI metrics are going to be different depending on your goals. For instance, acquiring a new customer base will be vastly different than trying to improve your operations. It’s important to start with that shared vision and then understand how some of the use cases that are identified will move that objective forward. And then, disseminate that shared vision within all of your teams. And as we talked about, understand where and how the metaverse will intersect with your existing technology infrastructure. And last but not least, it's critical to make sure everyone understands what you’re trying to accomplish in the metaverse, and then showing how the specific use cases align to that particular vision.

As a new space, we are seeing a mass of early adopters who are ready and eager to engage in the metaverse, but a word of caution: I don’t think we’re quite at the “if you build it, they will come” stage just yet. 

Christine Livingston is Managing Director with Protiviti's Emerging Technology Group – Internet of Things.

Christine Livingston
Managing Director, Protiviti
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Alex Weishaupl is a Managing Director, Protiviti Digital – Creative and UX Design. He is a digital design executive with a deep history of helping clients envision, build and evolve customer experiences that help their organizations find and deliver on their vision and purpose to build rich connections with their audiences—both external and internal.

Alex Weishaupl
Managing Director, Protiviti
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Lata Varghese is Managing Director in Protiviti’s Technology Consulting practice and Protiviti’s Digital Assets and Blockchain practice leader. Lata is a seasoned executive with over 20 years of experience in helping clients successfully navigate multiple business and technology shifts. Prior to Protiviti, Lata was one of Cognizant’s early employees when the firm had less than1,000 employees, and she grew with the firm as it scaled to a $17Bn, Fortune 200 enterprise.

Lata Varghese
Managing Director, Protiviti
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Tech expert Wayne Sadin on how the C-suite and board can prepare for the metaverse

Tech expert Wayne Sadin on how the C-suite and board can prepare for the metaverse

Are the board and the C-suite ready for the metaverse? Probably not, says renowned tech strategist Wayne Sadin, who has had a 30-year IT career as a CTO, CDO, CIO and advisor to CEOs and boards. So now what?  Sadin, currently the lead analyst covering C-suites and board, IT governance, cyber and metaverse for Acceleration Economy, a technology advisory firm, sits down with Joe Kornik, Editor-in-Chief of VISION by Protiviti, to discuss what steps executives should be taking right now to ensure tech success in the future.


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Tech expert Wayne Sadin on how the C-suite and board can prepare for the metaverse – Audio transcript

Joe Kornik: Welcome to the VISION by Protiviti interview where we look at how big topics will impact global business over the next decade and beyond. Today, we're talking about the metaverse future. I'm Joe Kornik, Editor-in-Chief of VISION by Protiviti and I'm joined by renowned tech strategist Wayne Sadin. Who has had a 30-year IT career where he's been a CTO, CDO, CIO and advisor to CEOs and boards. Currently, he's the lead analyst covering C-suites and boards, IT governance, cyber and metaverse for Acceleration Economy. Wayne, thanks so much for joining me today on the program.

Wayne Sadin: Hey, Joe. It's a pleasure to be here. Thank you for having me.

Kornik: Wayne, you focused on board strategy at Acceleration Economy, and I think there's some skepticism actually out there. Certainly, some uncertainty about Web 3 and the metaverse among that group, right, the board and the C-suite. Maybe there's some hesitation about perhaps being one of the first in the pool, especially if the water is a little too cold. What advice would you give them as they think about their metaverse future?

Sadin: Well, I think the first thing, Joe, is the board at that level needs to understand what do we mean when we say metaverse? That definition is so hazy and so all encompassing. Let's maybe start with that. So, when people think of the metaverse what they think of is the virtual reality headset. So, here is a state-of-the-art VR headset right now. I mean, this new one just got announced. This is what I wear when I want to play. Can you imagine your board director wearing this five-pound thing on their head for a board meeting? I can't. So, first of all, it's VR, it’s AR, augmented reality or XR, extended reality. So, all of these things that involve taking visual and audio and maybe one day, touch, your tactile sensation, and making them available to people at a distance. So, that's one view of it. Another one is cryptocurrency, which is a whole another discussion. Then the third part of it is the Web 3, the underlying technology of the metaverse. Now can you do metaverse without Web3? Yes. Can you do Web 3 without metaverse? Yes. What happens when you put them together is you get something bigger than either.

So, if you're a board, you want to be educating yourself on what is your business strategy relate to in AR and VR, XR all those R things? Are you a game company? Are you a consumer products company where the gamification of your interaction really matters, or do you make industrial widgets and maybe you need something to help train your people or guide the technicians when they're doing the repair. Or maybe you're just a company that wants to get more nimble and be able to react as the economy goes ever, ever faster and faster? Acceleration Economy, where I do a lot of work, is about the rate of change of the world. If the world is speeding up and your technology isn't, you're going to be left behind. So, the first thing you got to do as a board is understand what you mean by metaverse. So, get somebody, your CIO, your CDO, Chief Digital Officer, an outside person, read and learn what it means.

Kornik: Right. They're in a tough position certainly. I know you talk to them frequently and a lot about readiness and where they are in this process. In your opinion, are they ready? If not, what steps should the board be taking to get themselves ready?

Sadin: Boards are generally not ready for the metaverse. Now there are exceptions. Again, there were these digitally enabled companies. There's a whole lot of startups. But I tend to work with what I would call flyover companies or companies making things, whether it's financial services, or shipping, or manufacturing, or healthcare. They're not in the technology business per se, they just use technology. In most cases, companies are woefully behind in technology. The quick example from a couple of weeks ago was Southwest Airlines—technical debt sunk them. They were however many releases behind on a major piece of software, and that crippled them during a time of great stress.

So, my first message to boards—and Joe, it's a message I give boards no matter what we're talking about—is technical debt is an unfunded, generally unknown, off-balance-sheet liability. In many companies, it's bigger than what sunk Enron and WorldCom 25 years ago. If you are a board member, or a CEO, CFO, and you don't know what your company's technical debt is—I'll define it in the minute—you really are in for a world of disappointment. If you've got to respond to a competitive initiative, if you've got to do something around your M&A strategy, growth strategy, whatever it may be.

So, quickly the definition is, technical debt is the sum total of all the technology changes since you put the stuff in that you didn't apply. It's the 15-year-old server, running a piece of software that's 12 releases behind. It's the old mainframe system that is at the end of its life and nobody knows how to program it anymore because they all retired or died. It's the collection of things you bought because you've done 42 M&A acquisitions, and now you have 23 data centers, and you haven't rationalized it. All of those things are millstones around your neck, preventing you from moving into the future. Metaverse is the top-level thing that needs a lot of modern components but just about everything else you want to do, IT gets to say, “Hmmm, I need a couple of years to do that,” or they rush it through and quite frankly, screw it up. So, if you're a board, you should be focused, if you're looking at the metaverse, Web3, on where are we today, versus where we need to be to compete.

Kornik: How should executives be thinking about ROI? I mean, it strikes me that investments in the metaverse may be a long way away about seeing any return on that investment. Will they need to shift their typical timetable or their traditional thinking or metric around ROI for the metaverse?

Sadin: Well, no, I don't think so. Again, if you're a company that needs to be on the cutting edge of some game technology or something like that, you have an R&D budget, and that doesn't have an ROI typically. R&D is what you invest in the hope that you'll get something back out of it, just like the venture capital investments. So, if you're making speculative investments, keep making them. For most of us, if I'm investing in technology—let's talk about a particular thing, augmented reality. So, I'm in a business where I make something and have to fix it. What can I be doing to make my techs better at fixing things? How can I give them the power of visual representation? I've got a camera pointing at something. I've got an AI system behind it, or you know what? Maybe I have a 50-year experienced tech who doesn't want to go out in the field, looking at that camera. Then I take my junior tech and I whisper in their ear with a headset. Go look here first. Go look there second. I once was involved with a system, Joe, where we were inspecting an oil rig kind of thing. Very dirty, very dangerous for people, you have to have a lot of training to go do it. Instead of having to fly senior techs in helicopters, just didn't want to get the helicopter. Have you ever taken the training where you go to an offshore platform in helicopter where they’d throw you in the water upside down? You'll know why you don't want to do that. We could take a junior tech and give them, it was an iPad with a camera, and they could point it at the oil rig pieces and it would tell them what to inspect first, because it was a digital twin although they didn't call it that in those days. It was a digital twin of the platform. So, we made the techs smarter by giving them the ability to visualize the physical environment around them. Then when they got to the component that it said inspect, you could scrape the oil off and read the barcode and it would give you a schematic, “Inspect it this way.” So, there's an investment that creates a tremendous ROI. It also builds a capability because now you can do that, what do you do in your manufacturing lines? What do you do to enable your customers maybe to do that?

So, I want to say, Joe, for a lot of these investments in metaverse—if it's augmented reality, if it's taking data, visual, and audio and superimposing them—there is a tremendous payoff if you have the right infrastructure.

The other thing I'll say is Web 3. Web 3 is about better communication. That's lower latency, higher bandwidth and better connectivity. How do I connect to my techs in the field? How do I connect to my construction sites, my factories, my ships, my trucks, my airplanes, and my drones? If I've got better connectivity, I can do all sorts of things—from telemetry, monitoring the performance, to control, to adding more data capabilities to these products. So, if I'm in making thoughtful investments, let me describe it this way. I call it a brick-in-the-wall strategy. If I want to build the Taj Mahal, I could draw the blueprint and say, 14 years from now, I’m going to have it built. I'd rather draw the blueprint, and then ask my business units to pay for the bricks. So, this brick has to be built before this brick before this brick before this brick, but I may not want to buy any bricks over there, because I don't need them yet. So, I'll say to the board, what is the architecture? What is the business architecture? What is the technical architecture that you're shooting for? And now, how do you invest brick by brick with ROI for the most part, or R&D spending on the other part, to get you where you want to be in a timely manner with manageable risk and decent-to-great ROI?

Kornik: Wayne, let's talk a little bit about those technologies that you mentioned earlier that will enable all of this, whether it's that headset that you showed us a few minutes ago or even generative AI which is getting a lot of press these days. Where do you think we are in sort of the maturity of these technologies, which ones are you most excited about, and when do you think they all come together to deliver what a lot of us think the metaverse could be?

Sadin: Well, until about two months ago, I wouldn't have told you AI was as close to being useful every day as it appears to be now. These multibillion-dollar investments made by the arms merchants, Microsoft and Google and I'm sure others are really changing the landscape on AI now. There's a lot of risk to this. We had the great excitement about generative AI and look all the things that it can do and then we discovered that ChatGPT can't do math. 200 plus 200 is 500. No, it makes mistakes on facts. It was trained weirdly. So, if you are a board or C-suite, and you're using AI, you've got to look at the risk of bias, or have you not fed it direct dataset. Have you fed it a slanted dataset? Have you not included your own information? Or maybe—here's another risk that I thought about—what if your information is leaking out inadvertently, inadvertent disclosure and winding up in some AI model that's letting other people know more about you than you want them to know? So, AI is clearly moving very, very fast. Dare I say maybe a little too fast? Because we don't want to be seduced by the hype.

Back to the solid technologies, it's communications connectivity. It’s Starlink, it’s 5G. It's building software-defined networks. Again, I hate to talk technical to boards and C-suites. Ask your IT department, “ Do we have a software-defined network?” which just means that I can pivot the network very, very quickly. In the old days we bought a thing, we put it into the forklift. When we needed a better thing, we got another forklift. With a software-defined network, if we do an acquisition in another country, we can build the rules into the network very quickly and go live very quickly, whether it's by satellite, 5G, or a hotspot in your hand. So, invest in your communications technology. Again, technical thing. Bandwidth is great, how fast I can push data down the pipe, but latency, how long it takes the message to go back and forth is even more important in the metaverse. If you and I are talking and our latency is very quick, you see my hands move, you seen my mouth move, you see the sensor reading. If latency is long, there's that lag and your drone flies into the wall. Your blade cuts the wrong angle, and your car drives into the pole. So, we got to be fixing latency. Again, a little bit geeky, but it's important to be building the right networks because everything sits on the network.

Then the other one is going to be cloud. Look, I don't want to say cloud’s the answer to all problems. The investments being made by the cloud companies, Joe, and the $50 billion a year and more range means for most of us, we can piggyback on what they're spending and buy a tiny little slice of AI or augmented reality or Internet of Things instead of having to build our own infrastructure ourselves. So, it gives you a tremendous amount of optionality and helps you remove a tremendous amount of technical debt. Because if Microsoft spends $10 billion on AI, which they just announced, guess what? We all get to use it for $1.98 a month per user or whatever the price is going to be. You can't do that if you have to build it yourself.

Then the technology, this thing I showed you here. Until we get away from this kind of stuff, and we start thinking about a projector on your desk that's holographic, or I envision something that maybe you’ll take your eyeglasses and put a thing on your chest with a battery pack that's not sitting on your head and then shine a light up into your glasses and use an interference pattern or do a face mask if you're in an industrial environment. When we can change the physical experience, I think that stuff will take off dramatically. Again, that's not where I'd be making my investment other than in the ability to use whatever technology comes out later.

Kornik: Sure. That teed me up for my last question, Wayne, which is, I'd like you as a visionary, a futurist, and a tech expert to take me out a decade or more. Take me out to 2035 or even 2040 and dream a bit and tell me what's the metaverse’s role and how will it impact our daily lives, our working lives. What do you see when you look out to 2035, 2040?

Sadin: What I see out there 10, 15 years out, is our interaction is going to be very different. Very natural. There'll be a lot of language recognition. There'll be gesture recognition. We won't be wearing these headsets because a little thing we wear stuck in our ear and the frames of our glasses will pick up sound perfectly, will do bone conduction. So, the user interface is going to become much more natural. We won't be getting carpal tunnel syndrome by typing all day. We'll be gesturing, talking, and moving, all the stuff you see in Minority Report is not that far away. The things that move when you move your hands and all that, it's there in some applications already. The communication networks. Again, I keep coming back to that, it's fundamental. If I can't connect, wherever I am, wherever I am, with low latency and high bandwidth, a lot of what I want to do doesn't work well. If I've got five million cars on the road, they have to be able to talk to each other. They have to be able to talk back to the infrastructure. So, we've got to be enabling individually, we've got to be enabling as companies, we got to be enabling quite frankly, as nation states good, effective communication, so that all this stuff can happen. I think it's going to be a life where we have intelligent agents that do a lot more, the Siris and the other products that make your life easier in many cases, and it's going to change the world. One thing we do know is we never know how it's going to change the world but it's going to make us probably faster, smarter, stronger, and more productive, even maybe at the expense of some other things.

Kornik: Thanks for your time today, Wayne. I really enjoyed this.

Sadin: It was a pleasure. Happy to have the conversation. I look forward to follow-ups. If people have questions, engage with me on LinkedIn and Twitter, please.

Kornik: Sounds great. Thank you so much. Thank you for watching the VISION by Protiviti interview for Wayne Sadin, I'm Joe Kornik. We'll see you next time.

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ABOUT

Wayne Sadin
Lead analyst
Acceleration Economy

Wayne Sadin is currently the lead analyst covering C-suites and board, IT governance, cyber and the metaverse for Acceleration Economy. Sadin has had a 30-year IT career spanning logistics, financial services, energy, healthcare, manufacturing, direct-response marketing, construction, consulting, and technology. He’s been CIO, CTO, CDO, advisor to CEOs and boards, angel investor, and independent director at firms ranging from start-ups to multinationals. In 2020 he was named #2 on the new “IT Leader Power 100” global list.

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Women in Tech global talent director outlines opportunities in a ‘diverse metaverse’ future

Women in Tech global talent director outlines opportunities in a ‘diverse metaverse’ future

Melissa Slaymaker is Global Talent Hub Director for Women in Tech, a Paris-based not-for-profit organization with the mission of connecting women to technology and leadership roles, as well as the ambitious goal of empowering 5 million women and girls in STEM by 2030. The organization, with over 200,000 members in 45 countries on six continents, gives women—from students and entry-level employees to C-level executives—access to the technology, digital and engineering job opportunities available around the globe. Slaymaker, who is based in Cape Town, is also co-founder of NFTY-art.com, a startup that helps educate African artists on how to mint original art into NFTs that can be sold in the metaverse. Slaymaker, who has served as an advisory member on the African Board of Digital Commerce, sat down with Joe Kornik, Editor-in-Chief of VISION by Protiviti, to discuss women’s role in the metaverse future.


ABOUT

Melissa Slaymaker
Global Talent Hub Director
Women in Tech

Melissa Slaymaker is Global Talent Hub Director for Women in Tech, a Paris-based not-for-profit organization with the mission to connect women to technology and leadership roles, as well empower a movement to have five million women and girls in STEM by 2030. Women in Tech, with over 200,000 members globally and a presence in 45 countries, gives women—from students and entry level positions to C-Suite executives and directors—access and visibility into what technology/digital/engineering job opportunities are available to them across the globe. Slaymaker is also Co-Founder of NFTY-art.com, a startup that helps educate African artists on NFTs, blockchain, Web 3 and, specifically, how to mint their art into NFTs that can be sold in the metaverse.

Kornik: When you look at the future of technology, specifically Web 3 and the metaverse, what excites you the most?

Slaymaker: What excites me the most about Web 3 and the metaverse is where it is all leading: An increased decentralization and democratization of the internet. What do I mean by that? The emergence of new technologies, especially blockchain, has the potential to really level the playing field. Blockchain was created, essentially, to secure a transparent digital marketplace, and this gives me great hope because that means blockchain has the potential of creating a new world in the metaverse, an inclusive word and an equitable world.. As the global talent hub director for Women in Tech, that’s obviously appealing to me because there are so many new opportunities being created every day because of Web 3 and the metaverse; it's a world everyone can help shape. We’re on a precipice, and I feel like there’s just so much potential change ahead. I think that’s what excites me the most—the unknown future. I’m thrilled that, in some small way, I’ll get to influence it.

Kornik: What opportunities do you see for women in the metaverse, which as you point out, is wide open and perhaps, ready for change?

Slaymaker: So, there's good news and bad news: The bad news is there’s still a gender gap within the technology sector, and to some extent, within the metaverse. The metaverse has some of the built-in-limitations the traditional technology sector has when it comes to women and diversity in general. But the good news is that’s all changing. At Women in Tech, we view Web 3 and the metaverse as a golden opportunity for women to play a much bigger role in emerging tech, perhaps even as leaders and entrepreneurs in a new digital economy. We believe in the idea of the “diverse metaverse.”  Now, how do we get there? Well, we’re working with companies on their diversity and equality initiatives, hiring practices, maternity and paternity leave—all of these policies impact women’s ability to have a level playing field. That’s at the corporate level. And then we also look to empower younger women and girls, and other underrepresented groups within the tech sector. It starts with education. We often host career days at schools and universities. At high schools, we find so many girls have never considered technology as a career option. That needs to change. And at universities, even computer science majors aren’t all that well-versed in the metaverse, or Web 3 or NFTs or blockchain. That told me there was a problem, and we needed to educate young people to make sure they were ready for the future in technology. The metaverse, and specifically blockchain, is going to impact every single sector, from agriculture and healthcare to manufacturing and financial technology.

Kornik: I know one of the goals at Women in Tech Global is to empower 5 million women and girls in STEM by 2030. How do you achieve that?

Slaymaker: Yes! Really, it follows the United Nations’ lead as part of its sustainable development goals around gender equality. So, we took that to heart and came up with our own goal, but it won’t be easy. The challenges with women in technology have been around since the 1970s. But because the metaverse is such a new and exciting space to be in, the possibilities for women are limitless. I mentioned blockchain earlier and its advantages—no one owns it, it is decentralized, and it’s a virtual space that will create more opportunities for everyone, including job opportunities for developers and coders, as it expands. I know some fantastic female coders; I just don’t know enough of them. The metaverse is creating new companies and new opportunities, literally every day. I see it in my role as global talent hub director. We work with companies to place women in these jobs, and certainly the leaders we work with understand the need for diversity, see the real benefit of having women coders and developers, as well as recognize the value in having women in technology leadership roles. So, we are seeing steps in the right direction, for sure, we just need more of them. We’re making progress, but 2030 is only seven years away. We have a lot of work to do.

At Women in Tech, we view Web 3 and the metaverse as a golden opportunity for women to play a much bigger role in emerging tech, perhaps even as leaders and entrepreneurs in a new digital economy. 

Image
metaverse art gallery
Artjamming African Art Collective in the metaverse. Credit: NFTY-art, nfty-art.com.

Kornik: For most people, gaming is their first entry into the metaverse. Isn’t that still typically a male-dominated space? How do we get more women and girls into the metaverse?

Slaymaker: I think that was probably true a few years ago, but it’s leveling out. I have a 17-year-old daughter and she games in the metaverse. And so do her friends. I just think we need to shift our mindset of what a gamer in the metaverse looks like. It’s changing, and the more time women and girls spend in immersive worlds, the more likely they’ll be to think about technology as a career, and less likely they’ll miss out on a big opportunity.

Kornik: You are also co-founder of NFTY-art and you’ve said one of your goals is to “demystify the metaverse through the promotion and adoption of blockchain technology.” Talk to me about how you are helping African artists showcase their art in the metaverse?

Slaymaker: I don't know how much time you’ve spent in the metaverse or in Minecraft or Roblox, but an avatar can create things in the metaverse. So, for creative people, the metaverse is a fantastic opportunity. An artist can create an authentic piece of art in the metaverse—it could be 3D art, a painting, a song—that can be minted as an NFT, non-fungible token, and sold for real cryptocurrency. So again, it's about educating about new opportunities and as you mentioned, “demystifying the metaverse,” especially for young people. So, I teamed up with a partner who owns an art studio in Cape Town, and we developed a curriculum for artists who want to create in the metaverse. We have our own African art collective in the metaverse where people—or avatars!—anywhere in the world can browse and purchase NFTs from African artists. It’s been a big success and a lot of fun so far.

Kornik: When you look out a decade or more, what do you see for the metaverse?

Slaymaker: Well, I am an optimist, and I think a decade from now the metaverse will be something nearly everyone is tapped into. I think VR headsets will be in every household. I think it will be the way business is done, the way students are educated, and maybe this will sound too futuristic, but the way some people will live in the future. I don’t think it’s out of the realm of possibility that some people will actually live in the metaverse. Or at least spend the majority of their time in it, especially if they are making money in the metaverse.

Kornik: Wow. I wasn’t expecting that…

Slaymaker: I know, but you asked! Personally, I like being in the real world so that’s probably not my future, but I do think that will be an option available for people who prefer to live in the metaverse. And finally, my hope is that a decade from we will have a diverse metaverse represented by all sorts of people, not just women. I envision a fair and equitable metaverse. And I hope the metaverse doesn’t follow the same track technology did for most of the last 50 years—where one predominant group of individuals create products and solutions that surely would’ve been better had they been developed by more diverse teams. I hope we’ve learned from our mistakes, and the metaverse future will be different. I’m optimistic it will be.

An artist can create an authentic piece of art in the metaverse — it could be 3D art, a painting, a song — that can be minted as an NFT, non-fungible token, and sold for real cryptocurrency. 

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Matthew Ball on the metaverse future: What could go right; what could go wrong

Matthew Ball on the metaverse future: What could go right; what could go wrong

Matthew Ball is Managing Partner of Epyllion, which operates an early-stage venture fund, as well as an advisory arm. He is a leading global authority on the metaverse and author of the important and influential book The Metaverse: And How It Will Revolutionize Everything. Ball sits down with Joe Kornik, Editor-in-Chief of VISION by Protiviti, to discuss what could go right and what could go wrong in the metaverse future.

 

We also conducted a longer interview with Ball, where he talks about how the metaverse will disrupt traditional business models and legacy brands, and which sector he thinks will be most positively impacted by the metaverse in the future. That video is no longer available but you can read the transcript below.


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Matthew Ball on how the metaverse will reshape the future of everything – Video transcript

Joe Kornik: Welcome to the VISION by Protiviti interview where we look at how current megatrends will impact global business over the next decade and beyond. Today, we’re talking about the metaverse future.

I’m Joe Kornik, Editor-in-Chief of VISION by Protiviti, and I’m joined by Matthew Ball, managing partner of Epyllion which operates an early-stage venture fund as well as an advisory arm. He is a leading global authority on the metaverse and you may have seen him interviewed on CNN, CNBC, VICE, the BBC, or in the New York Times, Washington Post, Wall Street Journal, The Economist, and many more. He’s the author of the important and very influential book, The Metaverse And How It Will Revolutionize Everything.

Matthew, thank you so much for joining me today.

Matthew Ball: I’m excited to chat.

Kornik: Matthew, let’s start with the title of your book, The Metaverse And How It Will Revolutionize Everything. You don’t see this as just a Web 3 but rather sort of a watershed moment with almost immeasurable impact.

Ball: That’s quite right. I understand the degree to which the title can seem bombastic. Certainly, it is backed by a number of different third-party perspectives. Jensen Huang, the founder and CEO of Nvidia, estimates that roughly 50% of world GDP will eventually sit within the metaverse. Various estimates from Citi bank, Morgan Stanley, KPMG run from between $2.5 trillion to $16-trillion-plus dollars by the end of this decade as it relates to the world economy, in contrast to about $102 trillion as of 2022-2023.

Behind this is a fundamental distinction between how we often envision the metaverse—a giant video game, a virtual reality headset—and how the technologists who were pioneering it understand it. That is to understand it as a successor state to today’s internet, not fully replacing the internet as we know it today but much like the cloud and mobile computing era, it builds upon that foundation, TCP/IP forged in the late 70s-early 80s to produce new experiences, that leads to new devices, that leads to new software, that leads to new applications.

When we’re talking about the metaverse, to build it, we are therefore talking about fundamentally overhauling, re-architecting, transforming one of the world’s most important consequential technologies, one that itself has transformed almost every individual market, country, political culture, climate, and the individual—and that’s the internet.

Kornik: Right. For those trying to wrap our heads around its impact, you mentioned some of those forecasts and some of those various estimates. Some of them value the global metaverse economy could be as much as $15 trillion by the end of the decade, by 2030. Is that realistic?

Ball: The fun thing about these forecasts is that they’re really a question of allocation. You realize that we often talk about the digital economy, digital businesses, the internet economy, but no one really says this is the precise value. Why? Because it’s a question of allocation. The UN generally embraces an estimate and says 20% of world GDP is digital but, of course, allocation is the name of the game there. How much of AT&T’s revenues are digital? We know what percentage comes from mobile smartphone subscriptions but, of course, part of that is for voice communications.

When you purchase something from Amazon.com, is that a digital purchase? Is that an internet purchase? The internet is certainly the channel for the purchase but if you purchased my book, it’s a physical book that was manufactured physically. It’s distributed and fulfilled physically. It’s consumed physically. You might say, well, 90% of that is physical revenue, but what happens when it’s an e-book? Certainly, the allocation should change but what is it? What happens when you discover it through social media as opposed to an outdoor billboard?

What really matters about this is not whether or not the metaverse is $2.5 trillion or $10 trillion. It’s recognizing that almost all of the world economy runs on the internet. We may say 20% is digital but the remaining 80%—agriculture, energy, transportation—that certainly runs on the internet. That is certainly digitally powered and to the extent you’re an investor, digital is the growth engine, the opportunity for displacement-replacement. We’re looking at the metaverse as a game of allocation but more important is the transformation of value, both on the increase and the substitution replacement side.

Kornik: Interesting. How far away are we right now from the metaverse being mainstream?

Ball: I want to start by disabusing one of the challenges with the metaverse narrative today. This is an idea that has had a name for about 30 years. It has been varyingly described for close to a century. What’s new, of course, is that we’re talking about it all the time, most obviously because Meta changed its name from Facebook. When most people were building the metaverse a few years ago, they talked about it as a multi-decade transformation. That is my frame of reference. There’s a second cohort that talked about five to 10 years. In fact, Mark Zuckerberg and John Carmack, the CTO of Oculus, talked about it as a five-to-10-year transformation.

But there was another cohort, including Sachi and Adello or Bill Gates, many in the Web 3 community who talked about it as imminent, if not here now. The challenge of that last perspective is, it raised expectations, even though such as Mark Zuckerberg started to lose that battle where people started to say, “If the metaverse is here, why isn’t my life more different? Where are the revenues? What’s the product I can buy and how is it different?” I think of this as a transformation, but what’s most important here, and certainly relates to investors and entrepreneurs, is to recognize that the question of “when is a technology mainstream?” is a bit elusive. It’s actually not that practical a question. Certainly, the timeline matters, but all technologies about when is what available for whom, when, how, and why.

The mobile era began in some regard in 1973 with the first cellular call. In 1991, we had the first 2G network. That was the first digital wireless network. The first smartphone came in 1992. That was IBM, by the way. We had the Apple Newton in ’94, BlackBerrys in the late 90s, the first direct-to-consumer media services in the early 2000s in Japan, but we would really say that for the average person the smartphone and mobile cloud era felt present until 2007, 2008. We have the coincident launches of the iPhone, then Android, then the iPhone App Store.

But even if you say it began in 2007, 2008, the average American did not have a smartphone until 2014. The average human didn’t have a smartphone until 2020, and so for them, it would be wrong to say that the mobile era had arrived prior to, truthfully, 36 months ago. For you and I, Joe, I imagine the answer to the question when was mobile here was probably 1998, 1999, and so that’s how we think about it. There’s a technology question. There’s a demographic question. There’s an application question, and there’s a sector question.

Kornik: Right, and I think some of those, maybe those early predictions around timing and how long before the metaverse became mainstream, might have led to some of the skepticism right now that we’re seeing around the metaverse, some of the stops and starts, particularly among business leaders, I think, you have a challenge. They’re probably not engaged with the metaverse very much at all. How would you suggest they started to begin to map out a strategy around the metaverse?

Ball: I think that’s quite right. The immediacy to which the metaverse emerged as a buzzword, plus the learnings of internet and mobile disruption, led many to start asking themselves the question, “What is our metaverse strategy?”—if not demand outright that they establish one, that they start testing one. The challenges here are the intent is right, but often I found the business leaders didn’t have a good sense of what it was they were trying to establish. What were they trying to solve? What were they trying to answer? What was the problem that, what I would define as real-time 3D simulation technology, could answer? If the question is you want to start a think-tank, that’s a legitimate objective. If you wanted to make a signal to the market, to your peers, to shareholders, to perspective employees about the seriousness through which you are taking this transformation, about your willingness to experiment, that’s all valid. But the broader question is, if you go back to the question, the metaverse is not a when, it’s a when is what here, why, how, and to what end? Business leaders need to start from, what’s the problem we’re trying to solve for?

Often, it’s as simple as establishing a digital twin that aids industrial design and then potentially supplements live operation. That doesn’t require you to imagine a future state that’s that different. It doesn’t imagine or require you to deploy VR headsets. It just requires a focused exemplar and business case.

Kornik: You talked about Web 2.0 and mobile earlier. We saw some legacy companies, well-established brands disrupted to the point of extinction because of it, and we say we saw new companies emerge in that space. Do you expect a similar sort of fate for companies in Web 3 in the metaverse? Do you expect new players to emerge and old, more established brands to maybe go by the wayside?

Ball: Certainly. If you imagine that the metaverse is as transformative as I imagine it to be and the forecasts of third-party agencies are to be realized, then you almost have to imagine that there’s going to be widespread disruption in displacement because the technological platforms and software and services that we use today will change. I imagine this change in five buckets that we’ve seen throughout history. The first of those companies which will perish, they’ll be so significantly disrupted that their business model and going concern evaporate. Blockbuster is a famous example of that. You can think of web crawler as another, and the search engine space replaced by PageRank and Google.

The second or companies which actually do endure but they languish because they’re so far surpassed by another company in that space. Skype and ICQ exist but, of course, the leading instant messaging services of this era are tens if not hundreds of times larger than those services were even at their peak, and that’s partly because they reimagined fundamental premises. Skype was designed to speak to traditional telephony systems. WhatsApp does that, but Snapchat does not. Slack has no interest. In fact, it’s organized around enterprise APIs. Of course, Instagram reimagines it as a picture-centric medium.

The third category or companies which do port over and indeed grow because the TAM (technology acceptance model) in the digital economy has grown, Disney is not of the digital era but it’s larger and reaches more customers because of it. Apple was reinvented in mobile and is larger because of it. Facebook was threatened by mobile and, of course, predated it, but it reached 2 billion daily active users last quarter because of the lack of constraints that mobile offers in contrast to PC.

The last two categories, however, are my favorite. The first are those companies which are displaced in their core business but grow because of growth in what used to be their side arms. Microsoft is the classic example. Microsoft has never had a smaller share of computing operating systems than it does in 2023. At one point, market share was as high as 96%, including mobile. Today, it’s less than 10% in the Western world and 5% global. Yet Microsoft reached new highs because of its horizontal services which no longer reached just 100 million Windows users, but potentially billions of mobile users across multiple different operating systems. IBM is more valuable than ever, even though it has been decades since it held the dominant position in computing devices for the average person.

The last category are the new entrants who take advantage of this new platform and the new generational shift to displace some of the aforementioned companies. Right now, we see that most classically is Google in the PC era, Facebook, and, to a lesser extent, TikTok in the social and mobile and cloud era. Right now, we’re making hypotheses as to what the new metaverse services and platforms will be.

Kornik: Matthew, if I could ask you a best-case scenario and a worst-case scenario for the metaverse future, I guess what I’m asking is what could go right and what could go wrong?

Ball: When we talk about what could go wrong, there are really two different questions. One is to talk about the impediments to actually constructing the metaverse. The internet was commercialized after it was established and indeed, it was established around the premise of exchange. That is what the internet is. The term comes from internetworking. Really, we had a fleet of standards and protocols which supported myriad different use cases. The idea that AT&T, Telefonica, IBM, Verizon, Comcast, China Mobile can all exchange an email with the same structure, none of them actually managing the global system for email, is remarkable. Of course, many of these companies try to have their own de facto networking standard.

One of the things that can go wrong is not that the metaverse doesn’t happen, but the various for-profit initiatives and endeavors mean that where it is established, it’s limited and therefore, while we talk about the internet and the software layer on top of it, it’s perhaps possible that there’s very little commonality for the metaverse. This pollyannish ideal of an interconnected 3D simulation is not possible, just the limited exchange of information with highly siloed and comprehensive but for-profit kind of islands within it. You’ll see that from the 70s through the 90s, there was an expectation that’s what the internet would be, we’re very fortunate the internet was not, but that doesn’t mean that history will repeat.

The second thing that could go wrong is to understand that there are many downsides with the internet as it exists today and the metaverse will challenge many of them. Most of us are dissatisfied with the role of algorithms, the contribution of the larger social platforms to our state of mind or well-being or happiness. I would certainly say that data rights and data security aren’t what they need to be. More broadly, we still contend with harassment toxicity, mis- and disinformation, and radicalization on the internet. Going to a live shared, more global, 3D-immersive experience will not make those problems easier. It will make them harder, and it will also deprecate some of the best practices that we’ve established over the last decade.

In addition, some of the virtual reality and extended reality devices and technologies that we envision will produce very severe challenges. Right now, many of us contend with the fact that Siri listens to everything that we say, but Siri doesn’t see inside your home. It doesn’t see your tax returns. It doesn’t see your children running through the home. Trying to figure out how we progress, how we regulate, how we figure out what the requirements should and shouldn’t be, that’s going to be a real challenge, and I do think that there’s a way in which we can fear that outcome.

But if you ask me what can go right, look, the internet has been not perfect—far from it—but I would certainly argue it has done far more good than ill. It has certainly given voice to billions who lacked one before. It has made the global economy more competitive and fostered greater openness. But we discussed earlier that many companies may be displaced by the metaverse. That means their business models, their philosophies, and their leaders will as well. It’s very hard to affect change midcycle because of the entrenched leadership, but to the extent in which we’re dissatisfied with the metaverse as it exists today, I actually think that the swap to a next platform, plus the learnings we have as consumers, developers, users, governments, affords us a rare opportunity to reset the internet as we know it today to be a better one in the future.

Kornik: So interesting. Matthew, last one for me. Envision, if you could, 2035. Let’s go out more than a decade. Can you give me an example of something that perhaps I haven’t thought of that will just blow my mind?

Ball: Well, I can’t speak to what you haven’t thought of, but I can tell you that the category that I am most hopeful about is education. Education is a really important category for a few different reasons. Firstly, its value is self-evident but it’s worth highlighting that not only is it a substantial portion of the U.S. economy. You’ll note that it is actually the single sector of the U.S. economy which has seen the greatest cost increase since the internet was formalized in the early 1980s. Costs are up about 1,400% to 1,500%. In contrast, healthcare, which many consider to be an albatross on the economies, up half as much. It’s still crippling 600% or 700%, but education is twice as bad. That’s because, for all of the benefits of the internet, it hasn’t meant that we can actually teach cheaper than ever before. We don’t teach faster than ever before, and we don’t teach more effectively a larger number of students than ever before. If we want to solve for cost creep, we also need to find a way to change that dynamic. I’m further hopeful that we can finally start to address some of the longstanding hopes for what the internet might bring, which is not just better cost. It’s greater quality and broader reach.

Today, your access to education is primarily limited to the wealth of the school board, the geographic availability of that school board, and the teachers which happen to live there, and that we’re talking about a primarily American concern. Certainly, if you will live abroad in developing markets, really none of those three things are even questions, and we know that just on-demand video on YouTube or digital multiple choice does not really close that gap.

When I think about the metaverse, the idea of virtual classrooms with nearly infinite zero-to-no-cost marginal goods and experiences that have a sense of presence—you can see your teachers’ eyes; you can look to your right and see your peer; you can dissect a feral cat or a dog or an elephant while also going Magic School Bus and traveling in circulatory system. Test physics on the moon and Mars. Go into a volcano as it erupts into the atmosphere, and then be dispersed as particles to understand its impact on the climate. We’re talking about some things that we don’t want to do. Dissections, certainly of some animals we don’t want to dissect, ethics around that, but more importantly, just the availability of these resources. I think idea of making more personal, lower cost, immersive experiences that untether us to resources and geography, that’s what matters to me the most, certainly.

Kornik: Yes, fascinating. Matthew, you’ve given us a lot of think about here today. Thank you so much for the conversation. I really appreciate the time.

Ball: My pleasure. This is a lot of fun.

Kornik: Thank you for watching the VISION by Protiviti interview. For Matthew Ball, I’m Joe Kornik. We’ll see you next time.

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ABOUT

Matthew Ball
Managing Partner
Epyllion

Matthew Ball is the Managing Partner of Epyllion, which operates an early-stage venture fund, as well as a corporate and venture advisory arm. He is the author of the 2002 book, The Metaverse: And How It Will Revolutionize Everything. Touted as one of the consensus metaverse experts, Ball’s work has been endorsed by the CEOs of Epic Games, Unity, Sony, Xbox, Facebook/Meta and Netflix. In addition, Ball is a venture partner at the famed gaming investment fund Makers Fund, industry advisor to storied private equity giant KKR, and a co-founder of Ball Metaverse Research Partners, which creates and maintains the index behind the world’s first Metaverse ETF, the Roundhill Ball Metaverse ETF, which can be found on the New York Stock Exchange. Previously, Ball served as the Global Head of Strategy for Amazon Studios.

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Hyperbole, hype and hope? Trillions of reasons why the metaverse matters

Hyperbole, hype and hope? Trillions of reasons why the metaverse matters

Ever since Steven Spielberg put the metaverse on the mainstream map in 2018 with his science-fiction adventure film, Ready Player One, based on Ernest Cline's novel of the same name, there has been a slow but steady drumbeat of momentum building around the potential and possibilities of this brave, new, immersive world. Sure, the metaverse had been talked about long before 2018, but once Spielberg made a metaverse movie, more than just the gamers noticed.


ABOUT

Joe Kornik
Editor-in-Chief
VISION by Protiviti

Joe Kornik is Director of Brand Publishing and Editor-in-Chief of VISION by Protiviti, a content resource focused on the future of global megatrends and how they’ll impact business, industries, communities and people in 2030 and beyond. Joe is an experienced editor, writer, moderator, speaker and brand builder. Prior to leading VISION by Protiviti, Joe was the Publisher and Editor-in-Chief of Consulting magazine. Previously, he was chief editor of several professional services publications at Bloomberg BNA, the Nielsen Company and Reed Elsevier. He holds a degree in Journalism/English from James Madison University.

Never mind that the film portrayed a very bleak future of humanity in 2045; Steven Spielberg, of all people, was talking about the metaverse, or at least a facsimile of it. Like sharks in ‘75 and aliens in ‘82, the metaverse was building a buzz with the Spielberg stamp of approval. For many, and for people of a certain age, Ready Player One was their first, and perhaps only, foray into the virtual worlds where avatars are the stars, and tech companies jumped in to capitalize on the opportunity.

The virtual world had a reality check in late 2022 when Meta—Facebook’s new bold name—laid off some 13% of its workforce. More big tech firms followed with similar moves that left many wondering if the metaverse is more hyperbole and hype than the next big thing.

While it’s impossible to say for sure, most experts, and all the ones we’ve talked to, expect it to be big—game-changing big. Some forecasts have put the metaverse’s overall global economic impact as high as $15 trillion (nearly $2,000 for each person the world today) by 2030. Hyperbole, hype and hope? Maybe, but some smart people and significant brands are betting big on its success, and it’s safe to say Web 3 will not be Y2K. There are, literally, trillions of reasons why the metaverse matters.

With all that in mind and more, VISION by Protiviti goes boldly where we’ve never gone before—Into the Metaverse. We set out to answer a host of questions, including the most basic one: What is the metaverse? But also, who is using it and how? What is its potential? What technologies will enable it? When will it truly be mainstream? Is it being overhyped or underrated? How will companies make money in the metaverse? Should you have a metaverse strategy? And ultimately, how will the metaverse impact global business in 2030 and beyond?

Let’s start at the beginning: Protiviti defines the metaverse as “an immersive, collaborative virtual world that exists as physical and virtual objects converge.” Basically, a future version of the internet where users interact with virtual environments and digital representations of real people in an immersive and tangible way. Others define it in other ways that are too varied and complex to include here. But we break it all down, including the players, the predictions, and the prognosis in “Metaverse 2030: Defining the ‘next internet’ and finding ways for business to thrive in it.” As you begin to navigate the theme, that story is a great place to start.

In this feature story, we reference several of the planet’s leading metaverse voices, including Matthew Ball, CEO of Epyllion and author of The Metaverse: And How It Will Revolutionize Everything. We interviewed Ball and he tells us what could go right and what could go wrong in a metaverse future. Exclusive to VISION subscribers is a longer conversation with Ball where we take a deeper dive into how the metaverse will disrupt traditional business models and legacy brands and which sector he thinks will be most positively impacted by the metaverse when all is said and done.

Some forecasts have put the metaverse’s overall global economic impact as high as $15 trillion (nearly $2,000 for each person in the world today) by 2030.

Image
woman in VR glasses

We also talk with Dexter Thillien of The Economist Intelligence Unit, the research arm of The Economist, who shares the metaverse takeaways from the EUI’s Telecoms and Technology Outlook 2023 report. And we ask Luke Franks, one of the brightest metaverse minds and host of the wildly popular Welcome to the Metaverse podcast, about his rare digital sneaker collection and NFT horse racing stables, among other things. We find out how Mauro Guillén, Dean of the Judge School of Business at Cambridge University, envisions education’s future in the “learning metaverse.”

Half a world away, Winston Ma, an attorney and expert on China, explores China’s effort to go “all in” on the metaverse and how that could, ultimately, threaten U.S. tech supremacy. In Hong Kong, we check in with Matt Friedman, CEO of the Mekong Club, on building a “metaverse for good” with an ethical foundation and how NGOs can help.

There’s plenty more, including tech visionary Edgar Perez who says there are business lessons to be learned from gaming; Julie Tregurtha, a VP with Coupa, whose advice is to follow the customers; and Jennifer Vessels, CEO of Next Step, who examines how we’ll work in the metaverse.

That’s just the beginning. VISION by Protiviti will be rolling out new metaverse content each week through June 2023. In all, we’ll publish more than 30 pieces of content and insights around the metaverse. This is just the first chapter of a story we’re still writing… and researching. We just got a sneak peek at some data from our co-branded Protiviti-Oxford executive survey about the metaverse future, and global business leaders have some interesting things to say. Look for that story and the full VISION by Protiviti-Oxford survey in the coming weeks.

We’ll have plenty more metaverse content and questions to answer around its evolution, the emerging technologies that will enable it, the hardware required to access it, concerns with safety, security and privacy and how all that impacts its adoption.

Our goal is to prepare business leaders—and ourselves—for the emerging metaverse with the insights of established metaverse experts and visionaries. Hopefully, these insights will help leaders make informed decisions about how to formulate both short- and long-term strategies, how much capital and resources to invest, and how to measure ROI, calculate risk and navigate regulation along with the more basic blocking and tackling required with any new product or service. Predicting the future of the metaverse is impossible, but over the next several months we’ll give it our best shot, and we invite you to come along with us on this journey into the great unknown. Don’t worry, our vision of the future won’t be quite as bleak as the one Spielberg and Kline envisioned for 2045, but let’s explore it together. Are you ready, player one?

Estimated metaverse value by 2030 (US $ Trn)1410.58.158.380CitiGoldmanSachsMcKinseyMorgan StanleyOVERALL AVERAGE24681012

 

Source: Deutsche Bank report, Metaverse – The next e-commerce revolution.

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It's a brave, new, immersive world with media and metaverse expert Luke Franks

It's a brave, new, immersive world with media and metaverse expert Luke Franks

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Luke Franks is an advisor, speaker and presenter who has fronted shows for ITV, BBC Radio 1 and Sky, as well as branded content for Netflix, Amazon and Spotify. He hosts the successful "Welcome to the Metaverse" podcast, where he interviews some the brightest metaverse minds each week. Recently named one of the top metaverse thought leaders and content creators worth following, Franks insight have been featured on VICE, the BBC, TalkRadio and in The Athletic. He joins Joe Kornik, Editor-in-Chief of VISION by Protiviti, on the VISION by Protiviti podcast to discuss the metaverse and its potential impact.


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It's a brave, new, immersive world, with media and metaverse expert, Luke Franks – audio transcript

Joe Kornik: Welcome to the VISION by Protiviti podcast. I'm Joe Kornik, Editor-in-Chief of VISION by Protiviti, our global content resource looking to the future to examine big themes that will impact the C-suite and executive boardrooms worldwide. Today we're exploring the metaverse and its impact, and I'm excited to be joined by Luke Franks. Luke is an advisor, speaker and presenter who has fronted shows for ITV, BBC Radio One and Sky, as well as branded content for the likes of Netflix, Amazon and Spotify. He hosts the hugely successful and I might add outstanding “Welcome to the Metaverse” podcast where he interviews some of the brightest metaverse minds each week. Recently named one of the top metaverse thought leaders and content creators worth following, Luke's insights have been featured on Vice, the BBC, Talk Radio, and in The Athletic. I'm so happy to have him here with us today. Luke, thanks so much for joining the VISION by Protiviti podcast.

Luke Franks: Thank you, Joe. Thanks for having me. Good to be here.

Joe Kornik: Luke, I’m turning the tables a bit on you here as I know you're usually the one asking the questions. Let me just start by saying I absolutely love your podcasts and your takes on the future of internet culture, Web 3.0, and the metaverse. I've spent a lot of time listening over the last several months to your “Welcome to the Metaverse” podcasts. I've learned a ton by listening and you're obviously a big believer in the metaverse and its almost unlimited potential it seems. It’s impacting nearly everything we do so let me ask you why. Why do you believe in the metaverse? Why do you think it's sort of a can’t miss?

Luke Franks: Yeah. Thanks for the kind words. I appreciate it. Yeah, we’re at a really interesting time I think. What's really happening here is a combination of trends that are all colliding at the same time or about to and we're also at a point where I think there's enough evidence, enough kind of network effects to sort of confirm this fundamental shift, and that's happening in a couple of ways. I think the first is a move towards a more immersive experience of the internet. So from primarily kind of a 2D experience that we're all familiar with on websites and scrolling on our phone and that kind of thing to a more 3D experience in immersive worlds, probably as avatars as we go explore these new places and spend more time there and socialize there. We'll talk about more of that in a second. So there's the experience kind of shift that's happening, and then there's also this native kind of digital ownership layer, which is really crucial to what's happening as well, and that's kind of the Web 3, the blockchain, this sort of NFT component that's in its early days really as well.

So we’re certainly not there in that full vision yet, there’s plenty of work to do and there will be still and there has been obviously lots of failures along the way, plenty of volatility, skepticism. All very normal with kind of big technology technological shift like this. I see it really is as not dissimilar to the adoption of the internet the first time around. A new kind of fundamentally game-changing technology that went through these cycles, these human cycles of fear and greed, boom and bust, but ultimately sort of completely changed all of our lives in varying degrees. So I think that's where we are now. We can kind of dive into that a bit more detail as we go.

Joe Kornik: I'm curious though when it comes to its overall sort of global economic impact, the forecasts are sort of all over the map, right? They range from somewhere around $1 trillion US all the way up to like $15 trillion by the decade’s end. Where do you see the metaverse in terms of its global economic impact by let's say 2030?

Luke Franks: These huge numbers get thrown around obviously a lot. It's kind of hard to quantify, but it's to do really with the scale of what's happening here. So if we look at some evidence, what's happening in a new sort of parallel digital economy and what the next generation is growing up with as well, they're native to it. So Roblox is a good example. Roblox, for anyone who doesn't know but I'm sure plenty of people do, is a virtual world. You go in, you choose an avatar, and you go and explore various kind of mini worlds and mini games and kids are going there to kind of socialize and hang out, all the things that—when I grew up with the internet, I would wait on MSN over an evening waiting for my friends to come online and sort of chat to me. Now kids are avatars and hanging out and socializing and playing in these virtual worlds. If you're a parent, you'll probably know because your kids will be asking you to buy Roblox vouchers so that they can go and buy digital fashion items for their avatars in these worlds. Things that they care about. They care what they wear and look like there.

But yeah, if we look at some evidence, Roblox has about 50 million users a day which is pretty wild. That's a big number. The most visited experience has been played 30 billion times now just recently, which is very well when you think that the most watched YouTube video has been watched 11 billion times, so the next generation are already in this virtual world hanging out there and going back to play with their friends there. As I said, kids massively value their digital identity there. $1 billion plus is spent per year on this for kids buying kind of fashion items and this sort of thing. Over half of all US kids play Roblox every week. So that's what one example of what's happening. Fortnite is another kind of a blend of game play and social virtual worlds. A good example there when we’re thinking about like the scale of this digital economy, is virtual events that happen there. So there was a geek, a rapper called Travis Scott did a virtual show as an avatar there. Twelve million people attended because it was rolled out across the globe at various different times and he reportedly netted about $20 million from those performances, which was the equivalent of doing about 10 back-to-back physical arena shows for him as an artist, so you can begin to understand this kind of scale of digital assets and experiences around the world in these virtual worlds.

So next generation are growing up natively to all of that. They understand that straight away. If we're thinking about the sort of transition of these stages of the internet and where we're going, people talk about Web 1 as to sort of read-only layer of the internet, the kind of you'd hit a website and get back information. People talk about Web 2 as the sort of read-and-write layer where we were able to edit and send information and have things like social media and Wikipedia. This kind of group knowledge on the internet that we could edit. Now we're going towards what people are calling Web 3, this sort of ownership layer in these digital assets at scale. So yeah, that's the key thing, it’s the scale of where these valuations are coming from because it's a pretty big shift.

Joe Kornik: Right. You talked a lot about gaming there. Clearly I think gaming has been the big winner so far on the metaverse or the big entry point for most especially from a generational standpoint, right? The metaverse has really grown. Obviously with VISION by Protiviti we're focused on how business leaders and people much older than those people essentially playing games, or at least most of them, will be using the metaverse. So I'm just curious, are there business lessons to be learned from the success that gaming’s had in the metaverse? How do you sort of see that from a business leader’s perspective? What can they glean from the success of some of those companies you just mentioned?

Luke Franks: Yeah, 100%. I think a lot of this does come from gaming roots, right? Gaming is the biggest entertainment industry on the planet. Bigger than music and film put together. Interestingly as well, the average age of gamers is around 31, so there is this younger Gen Z generation growing up native to it, but there's also a slightly older generation who spend a lot of time playing games as well. When we look at the metaverse, now your brands can fit in there. I think there's also an interesting distinction between gaming and gamification as well, right? We can take some of the things that work in gaming and kind of bring them into this new more immersive world. I'll use Roblox again because there’s a lot of evidence there, but a company brand that has done really well—Nike has built Nike Land in Roblox and it's really interesting because you can go and experience a whole world. They've brought their brand in. It's kind of a sports-themed universe, sort of Nike Disneyland, if you like, where you can go and play, socialize, you can go and collect coins, and there's little gamification mechanics inside that world that keep people coming back, that's why the stats are so big in that world. People want to come back and they want to unlock these things and kind of level up and stuff like that.

So for a brand that’s looking to sell their product, whether it's natively digital or whether it's something that starts digital that they can then also link to a physical item as well or whether it's a marketing play or whatever it is, think about these gamification kind of loops and hooks, and customers spending more time in a brand world is a really attractive thing. It’s a way to kind of really engage people in a new way. There’s lots of kind of interesting examples there. H&M have done it well recently, allowing users to go and co-create with some of their items, digital fashion items in this world. Chipotle did kind of a maze in Roblox as well, so people had to kind of unlock things. Even kind of legacy artists as well, people like Elton John are beginning to reinvent themselves in this new explorable world for a new generation and a new audience. So yeah, it's a big opportunity thinking about it in that way.

Joe Kornik: Yeah. So interesting. I think one of the most exciting aspects of the metaverse is sort of the emerging technologies that enable it and all the new things happening. You mentioned some of them there. When you look at it, what are you most excited about?

Luke Franks: At the minute, a lot of the experiences are on devices that that we know, right? So on a desktop computer or on a mobile. That's where people are. Everybody obviously has a mobile in their pocket, so being able to kind of interact with these worlds in a familiar way is where we are now. We're seeing more consumer VR headsets begin to roll out. So Meta’s Quest 2 has been the one that's been there that’s sort of triumphed where it's been actually making its way into homes. It outsold Xbox in 2021 for the first time ever, so we're beginning to see that finally VR sort of have a piece of the pie in a consumer way.

There's rumors around Apple releasing their mixed reality headset, so the kind of augmented reality layer of stuff I think will get really interesting next year where it’ll be a headset, but you'll be able to see the physical world as normal. It kind of adds layers of reality on top of that, which I think is interesting, so they're kind of happening slowly and that's growing as well. AI has really come into the public consciousness recently with things like ChatGPT because it's so tangible. You can go and use it and that’s a whole separate conversation on its own, but yeah, we're at sort of 0.001% of what AI can do and how it's revolutionizing sort of workflows. If you've not played with ChatGPT, just Google it and go on it and you can ask it anything. It's like having an assistant that has a hive mind of all the knowledge in the world and you can begin to get it to think about SEO for you or come up with a business plan and then you have the art tools where you can create these incredible art pieces and things like that.

I think that all plays into this bigger trend of more immersive worlds that we're shifting to. If we think about going into these worlds, we're going to need the content there and users will build some of that and AI tools will help build that. We're going to need a lot of content. It’s going to need to be immersive and fun and constantly kind of updated and AI has a role to play there as well. So that's all happening. I think it'll be interesting if Apple do drop their headset soon. That may be the next inflection point. If Facebook changing their name to Meta was the first one, perhaps the Apple headset is the next one.

Joe Kornik: Well Luke, you certainly spend more time in the metaverse and these virtual spaces than I do and probably more than most people I know. I know you own digital real estate and NFT horse racing stable and lots of sort of rare digital sneakers so I'm fascinated by this. So for the skeptics among us, including I think plenty of business leaders, and there's a lot of skepticism out there in the business community, help us make sense of that. Are those just sort of cool things to own? Are they investments? Are they just for show? Should businesses be buying digital assets? Should I be buying digital assets?

Luke Franks: Yeah, understandably a lot of skepticism and for good reason as well. Even when there was a big technological shift as I say, greed comes in as it always does for these kind of cycles and we get way ahead of ourselves and things need to correct and go back to a phase of building actually good things with good utility that people want to use, and that's kind of the phase we're in now after kind of the massive hype. In terms of the investment and the NFT side of stuff, where there’s understandably a lot of skepticism, I think it's like any investment really. You have to spend a lot of time doing deep research sorting out the wheat from the chaff of which there is a lot of but understandably and totally agreeable, 95% of it is probably nonsense at this point, but understanding what assets have significance and potential value, why the creator or company’s story is important and relevant and might have an asymmetric return in a digital-first economy if that's the way that we are seeing this trend go. So some of my bets. Yes. Some are for fun, like the horse racing stable thing is, I think it was run where you can own and breed your horse and go race it online. It's kind of ridiculous but kind of interesting and the DNA of each of the horses gets passed down to the child one. It’s mad, but it's fun and interesting and cool. There’s a whole art scene as well, so I have something called a Chromie Squiggle, which if you Google and you look at you'll think, “What is that?” but has a place in the history of generative art on the blockchain proving the uniqueness and using a certain technique. It was one of the earliest ones. So like lots of art, it’s disruptive and weird and people criticize it at the beginning, especially in a big art move, but if it has relevance and historical significance, well maybe that's a bet. Then we talked about the sneakers and stuff like that and that’s kind of a bet on the culture.

There’s a company called RTFKT as it’s stylized, which got acquired by Nike at the end of 2021. They are really pushing the forefront of all these trends that we talked about, this kind of gaming culture, people valuing digital assets, and sneaker culture in this kind of new breed of internet culture there, so there’s some historical releases there. Nike, we're going to move in this space. They had a plan to release something called crypto kicks sneaker. This was all part of what they wanted to do, but kind of RTFKT, this company came along, did it first, and so Nike acquired them in the end. We’re starting to see kind of digital sneakers linked to physical ones as well, so you can kind of connect them and see your physical sneakers story through the digital side of stuff as well. So it's these two things coming together, so that's kind of why where my bets are. They’re few and they're concentrated.

Yeah, that’s my view, is that there's some asymmetric returns here but as always, all the standards are things apply of not financial advice and all the rest of it, but that's kind of my approach from that.

Joe Kornik: it's so interesting. So shifting back to business leaders because I really think they are confused about where they sort of are in this point in time. They're being asked about the metaverse, they're probably making decisions about investments in the metaverse, both capital and resources, time, infrastructure. Clearly the metaverse was hot, then it was not. There were some layoffs. There's been some investment, probably not a ton of return so far. So what advice would you give an executive trying to figure this all out?

Luke Franks: I think if you really want to get ahead, spending some time if you can to understand the technology and how it works at a basic level is really important because once you understand what's happening here and—I can give the very quick example of how I explain NFTs to people—is generally, if you think about a physical item that we all agree is valuable. So if you take the Mona Lisa for example as an art piece and you ask why that is, “Why is that valuable?” It’s kind of valuable for three reasons. The first is that we know who the creator was. Leonardo da Vinci, one of the most famous creators or artists of all time. That story is important there. We also know that that piece is scarce, right? There's only one Mona Lisa that was ever created in the world. We also know who owns that now—the Louvre in Paris, right? We have kind of three criteria therefore what we agree on has physical value. Blockchain, on a technological level, is for the first time ever enabled that same criteria in the digital world so we can now prove who created something, the fact that it's unique and scarce, and track the ownership now, so that's kind of the revolution.

The reason why people got so excited about this was like, “Okay. We can prove value in the digital world.” That doesn't mean everything is going to have value because if your story is not important, then so what? But understanding a technical level is helpful I think because it kind of clicks the pieces together.

I think then go and experience the culture with an open mind if you can. Talk to your kids or young relatives about what they value and why. Why do they want Roblox vouchers for their avatar, and through different generations it might be hard to understand. It’s hard with music moving maybe from physical CDs or cassettes into digital music. Feels like you're not holding anything tangible but those shifts happened, right? It's happening again here as well. So spending a bit of time in the culture and understanding what people value in the space with an open mind I think is important.

hen think about what your product or your service might look like in a more digital and immersive setting. How can you offer that in a way that doesn't alienate your current customers but might be exciting and new and open new avenues in the digital world? Once you've done all of that, then I think you're kind of positioned to make a smart decision about where you fit. I'd say move quickly but thoughtfully and get educated first I think it is the way, especially in this phase now. The hype is kind of moved on a little bit, so it’s a good time to just get educated now and begin to research and plan.

Joe Kornik: Yeah. I think that the danger is thinking, perhaps on some level, too far ahead, right? There are things that could be happening in the short term. Are there short-term business/short-term gains that could be had in the next 18 months or so rather than thinking about the metaverse is something that's a decade or a decade before we see the full impact of 3D and all this sort of various things that come along with that?

Luke Franks: Yeah. I think we've been through some of the evidence that's there. If your product or service fits in that and you maybe don't want to go fully deep into the whole blockchain space of releasing your own NFTs and you need to understand why you would do that, you need to understand that you'd be building a community around this stuff that's tradable. If you're not ready to kind of go there, maybe you dip a toe in the centralized options that are there. These virtual worlds, maybe do an activation and experiment with it for a few weeks and see, “Do I get that engagement back? Has it been helpful? Has it sold products?”—whatever it is, and maybe try it there temporarily without going to spend millions by buying land in one of these worlds that's in a very early phase. So I think going to the place where the evidence is to experiment is probably a good thing. If it was me and I'd be hiring somebody into, or getting somebody in to go through this, and through the education, and through what's happening, and through the culture of the space just to make sure it's not running away from you, but you don't have to put all your eggs in your basket and make some outsized bet if you don't fully understand why I think is the key thing here.

Joe Kornik: Last one for me. Now I am going to ask you to sort of think a little further out if you could. Give me your vision of this space whether we call it Web 4 or Web 5, I don't know what's going to be called a decade or more from now. Let's go out 10 years. What do you see in this space or in the metaverse in 2033?

Luke Franks: Yeah. Huge question. I think anyone who says they know is lying because nobody for sure does know. I think we'll probably see the metaverse adopt, in a similar way to how we saw the internet adopt the kind of first time rounds, except much faster because when the internet was adopting, we didn't have the information rails of the internet, right? So we're moving faster and all the technological shifts are happening in a short amount of time and AI is going to supersize all of that and make everything faster than before. It doesn’t mean there won’t be volatility and we won’t get things wrong along the way, but I think it adopts this experience of a more immersive internet and digital assets and people caring about adapts more is going to adopt, first with the younger generation and the early adopters who are already here and that's already happening, and then gradually through the older generations to a lesser extent exactly like the internet did.

But I do think the dawn of AI can't be overstated really. I think my big predictions is that it's not really going to fit into the models of society that we have now. It's probably going to reorganize it in ways that we can't fully imagine yet. I think it'll be a lot of controversy, a lot of misinformation, a lot of volatility, but also loads of positive outcomes that humans are bad at predicting as well. We always jump to the kind of the fear and crave safety with any shift as well, but I think there is lot of good will come from all of this. That is happening now as well.

Those that learn about it and—adapt now have the most upside potential for sure—but in time I think the digital economy will become more valuable than the physical economy because of that scale that we talked about at the beginning. It’s just unrivalled, right? You can't possibly recreate that in a physical way, so the scale of digital assets being sent around the world with no physical product that's needed to ship them and it's tradable on an open marketplace all the time, I think that will happen in time. But ultimately yeah, I hope that our digital lives will be will be richer, more social, and immersive. There'll be better experiences. It's not about replacing physical reality, it's about replacing the hours on end of scrolling on the screen on Facebook or Instagram or LinkedIn or whatever you do, replacing that with a with a richer, more social experience, right? We’ve seen the trend towards less unnecessary work travel and less physical goods. That can be a good thing. Hopefully we’ll have richer digital lives and hopefully richer physical lives in a more sort of sustainable way as well. Or I think AI will destroy us all, so time will tell. We’ll see. [Laughter]

Joe Kornik: Well on that note, Luke, yeah, I think we'll wrap it up there. Thank you so much. This was fun. So enlightening. Thank you so much for the conversation.

Luke Franks: Thank you very much for having me. Appreciate it for having me on and it's been really fun.

Joe Kornik: Thank you for listening to the VISION by Protiviti podcast. Please rate and subscribe wherever you listen to podcasts and be sure to check out all the metaverse content we have at vision.protiviti.com. Also you should certainly look in on Luke's podcast, Welcome to the Metaverse. We have a link to it in his intro and bio and in the show notes as well. Thanks for listening. We'll see you next time.

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Luke Franks is an advisor, speaker and presenter who has fronted shows for ITV, BBC Radio 1 & Sky, as well as branded content for the likes of Netflix, Amazon and Spotify. He hosts the hugely successful "Welcome to the Metaverse" podcast, where he interviews some the brightest metaverse minds each week. Recently named one of the top metaverse thought leaders and content creators worth following, his insight have been featured on VICE, the BBC, TalkRadio and in The Athletic.

Luke Franks
Host, "Welcome to the Metaverse" podcast
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VISION PODCAST

Follow the VISION by Protiviti podcast where we put megatrends under the microscope and look into the future to examine the strategic implications of those transformational shifts that will impact the C-suite and executive boardrooms worldwide. In this ongoing series, we invite some of today’s most innovative and insightful thinkers — from both inside and outside Protiviti — to share their vision of the future and explore how today’s big ideas will impact business over the next decade and beyond.

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How we’ll work in the metaverse with futurist Jennifer Vessels, CEO of Next Step

How we’ll work in the metaverse with futurist Jennifer Vessels, CEO of Next Step

Joe Kornik, Editor-in-Chief of VISION by Protiviti, caught up with Jennifer Vessels, a futurist, transformation advisor, CEO of Next Step and founder of Executive Growth Alliance, an innovation eco-system of top companies, to discuss how we’ll work in the metaverse future. Vessels has worked with Adobe, Cisco, Google, Genentech, GE, Novartis and many others where she advises executives on how to leverage the latest digital, technological and societal trends, including Web 3 and the metaverse, to make their companies future-ready.


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How we’ll work in the metaverse with futurist Jennifer Vessels, CEO of Next Step - video transcript

Joe Kornik: Welcome to the VISION by Protiviti interview. I’m Joe Kornik, Editor-in-Chief of VISION by Protiviti, a global content resource looking to the future to examine big themes that will impact the C-suite and executive boardrooms worldwide.

Today, we’re exploring the metaverse and its future impact, and I’m excited to be joined by Jennifer Vessels, a futurist, transformation advisor, CEO of Next Step, and founder of the Executive Growth Alliance, an innovation ecosystem of top companies. Jennifer has worked with Adobe, Cisco, Google, Genentech, G.E., Novartis, and many others where she advises executives on how to leverage the latest digital, technological, and societal trends, including Web 3 and the metaverse, to become future-ready. Jennifer, thank you so much for joining me today.

Jennifer Vessels: It’s great to be here. I’m looking over to our discussion.

Joe Kornik: Yes, me too. The idea of future-ready is what VISION is all about, so I’m really excited to talk to you today about the metaverse and how companies can leverage it to become future-ready. I’ve read all sorts of forecasts, and I’m sure you have as well about the metaverse and what it all means to the global economy over the next decade or so. What do you think ultimately will be its impact and when will we see that impact?

Jennifer Vessels: I believe it will have a significant impact in the next one to eight years, in particular, and part of that comes from just looking at the way society is evolving. If we think back 30 years ago at 1992, which seems like a long time ago but really 30 years is not that vast, at that time that was really the beginning of the internet as we know it and what I would call Web 1 that allowed us to communicate with people in minutes as opposed to days or weeks to send communications. That evolved over 10 years to Web 3 or the World Wide Web, which is basically what we’ve been using over the last 20 years that has, I believe, fundamentally changed  the way business works. It certainly changed the way each of us as individuals live, shop, access entertainment, travel, experience one another, and we really saw that during the pandemic that the World Wide Web was our lifeline.

Through the last five years, a new infrastructure has evolved, building on what we have today but progressing to Web 3, a new evolution that allows for more immersive experience, not just reading, not just looking, but experiencing. That takes everything that we’ve learned through gaming, takes the AI capabilities that have been developed, takes what we know about human behavior, and brings it into a whole new level, which is what I find is referred to as the metaverse where we can interact through digital tools in a new way. That is built on this Web3 infrastructure, which is a redesign of the internet using cryptography, using very advanced algorithms to allow people securely to be able to digitally connect, interact, transact, and conduct business. That I believe will become more and more prevalent in all organizations over these next one, five, eight years such that when we get to, let’s say, 2030, the metaverse-type of environment will become an integral part, possibly the entire part, of many organizations, industries and the way we work.

Joe Kornik: You described yourself as a future-ready innovator and a futurist and you’re exactly the type of person that we need, that we should be talking to for this particular topic, the exact type of person that we need to offer us some insight as to where this is all going. How will we work in the metaverse? What do you think is possible? What do you see businesses doing to enhance their brand in the metaverse?

Jennifer Vessels: One of the things I am most excited about with the concept of the metaverse is the fact that it will reduce borders. It will allow people anywhere in the world to have access to others anywhere in the world in order to explore, to research, to develop. There is a concept in use today in a lot of advanced corporations of a decentralized autonomous organization or a DAO. Think about IKEA as an organization that is developing future-ready textiles based on sustainable products. They can now not only have people working in Sweden, but easily have people that commit on a shared contract with shared ownership in the Philippines, in Africa, in Poland, in Turkey to develop new capabilities. The concept of the metaverse and Web 3 will allow a more secure way of interacting with people outside of the borders of location or even corporations. These can be new ways of extending the concept of a skunk works, let’s say, allowing for more diverse values.

Now, that also brings up a number of questions around governance that honestly have not been fully explored or any standards developed of, what are taxation requirements? What does ownership mean? There are a lot of these questions that need to be explored but I think will fundamentally change the way we look at how we do business with one another.

The other aspects are just around areas such as, for example, education. Education up until today is still a very traditional way of having either students in K through 12 or adults coming into a corporation, sitting into a room and listening to people talk about what you should do. Through Web 3 and metaverse types of applications, people can experience. On-the-job training can be done from one’s living room before they start the job. They can be experiencing and role-playing and dialoguing and working with a digital twin of the kind of equipment they will use. Children will go to school from wherever they are, experiencing what it was like to be in the world of the dinosaurs, to live through periods of apartheid, so it will fundamentally change our understanding because we will have a different level of experiential education for people coming into the workplace but also in the workplace itself.

The other area that I believe will fundamentally change is the concept of finances. Today, in our capitalistic society, everything is about an exchange for money. As we move into metaverse Web 3, the type of exchanges that we do are more towards tokens, which could be a bitcoin. It could be this concept of an NFT, a non-fungible token that allows you to exchange a representation of something. Maybe there are ways that we can leverage tokens that go back to sustainability. I think over time, maybe 10, 20, 30 years, that our concept of value and how we exchange value for products and services can evolve in whole new ways by getting out of this concept of dollars versus euros and borders and structures. It’s a much more open, embracive and diverse way of exploring and working together.

Joe Kornik: What other industry sectors or disciplines do you think will be most enhanced by the metaverse?

Jennifer Vessels: I think across all sectors, the customer engagement will be broadened significantly because as customers, we will have access to anything, anywhere. The financial sector will shift completely, where banks, as we know it, financial institutions will need to embrace a new role of helping people redefine wealth, helping people redefine their options and transactions. Education, we talked about. Manufacturing will evolve. We’ve just only begun to start a tiny little bit on things like 3D printing, but think about the ability to be able to have anything you want created wherever you want it. Heavy industries such as oil and gas, some of the sea exploration, even farming—concepts where we used to have people go out on the platforms in very dangerous conditions, we can minimize that today by having digital twin so people can be in a safe, secure environment while controlling the fertilizer that’s going into the ground or the type of pumping that’s happening in the subsea station.

It will fundamentally change I think the way we all interact with one another, with business, with finance, and with the planet, but one thing that I do want to point out is, while I talk about these changes with technology doing more and more for us, I believe it’s going to make the concept of people and the value of people even more important because technology is that platform. It is the foundation of the park. The swing sets and the tools on the playground, they are the tools that in order for us to experience and evolve, we as people need to develop our unique skills of communication, of problem-solving, of understanding how to leverage these tools, understanding how to bring people into the environment. I believe there is an increasing role of need for high people skills while we relegate some of the more mundane, some of the more dangerous, some of the more challenging fundamental physical processes to the technology.

Joe Kornik: Right now, business leaders I know are struggling with, as they think about the metaverse, all of them are sort of being confronted with the metaverse and being asked about the metaverse or where their business is going in the metaverse. I’m curious, your thoughts on how business leaders should be investing in people and resources, how they should measure ROI on those investments. Where should they start and what should they be worried about? What are the red flags that they should be looking at along the way?

Jennifer Vessels: The biggest red flag would be to sit on the sidelines and wait and see, which is, I think for a lot of people, the first tendency. The best thing that a leader can do is to indeed lean in and embrace the concepts, not only research and listen to a webcast and interviews but actually start trying something. Get a pair of 3D glasses, whether it’s Quest or Oculus or whatever it is. If you have young people in your life, they’re using those kinds of tools. They’re in gaming. Jump in and play with them, begin to experience. Set up a digital wallet. It doesn’t matter which type of bitcoin or cryptocurrency, but the experience of setting that up, go into a Web 3 application and purchase. For a small amount of money, purchase an NFT, sell it to somebody, just to get the experience, because this is the kind of environment that you need to embrace. It’s immersive. You’re going to learn by trying.

I find in the companies that do lean in and are in a good position to start using and leveraging this technology, the leaders are experiencing and the leaders are also encouraging their team members to take time, to take time each week to try something different. Encouraging lunch-and-learns, web sessions, let’s experience and let’s explain and let’s work together on what we’re learning because this is a whole new world and the only way you can get there is to go through.

Talk to your customers. Talk to your customers about what they want. Are there areas where you could possibly start doing some immersive training with those new hires? The digital natives that are coming into the workplace now, anyone under the age of 35, they’re going to demand access to these kinds of tools, so start with them. And that can be in on-the-job training. It can be in marketing to those folks. Talk to your marketing teams about creating an NFT that could be used in some of the social media outreach, a great way of engaging the younger consumers.

Start small. Start small, try something, explore, experiment. I believe the next one to three years is going to be a very exciting time, a time when we’re all learning and learning together so that in five to 10 years, we really have that opportunity to embrace and use what we’ve learned to move forward in a whole new future-ready society.

Joe Kornik: Jennifer, I have one more question. You’ve been very generous with your time today, so I appreciate that. I think it’s a fun question. You just referenced the one-to-three-year window get us ready for the five-to-10-year window. I’m wondering if you could even go out further than 10 years and take us out a decade or more and tell us something about the metaverse and its overall impact.

Jennifer Vessels: Well, considering the speed of technological growth when we look at things like AI and the ChatGPT and a lot of these technologies, I would say in another 10 to 15 years, let’s say in 2035, 2040, we will look back to these conversations and say, “Wow, we were very, very antiquated.” At that point, I would envision that we will be able to reach anyone, anywhere. Travel will be redefined completely. We will have access to experience the beach even in the midst of massive rainstorms. It will be a special experience to go and be in a physical environment. Our work will be completely redefined. It will not be a nine-to-five. We will work when we feel we need to, when we feel it’s part of our mission, when it’s part of our passion. We will no longer measure ourselves by exactly what’s in our bank account, but by what our impact is on the planet and we will have access on a global basis to the right resources, whether it’s healthcare when we need it, whether it’s education for our children, whether it’s new opportunities or new research capabilities that will be available to us.

Now, there may be some people that choose to stay in only the old physical environment and that’s okay, but for those that really want to embrace, I believe, will be able to have a much freer, much more integrated, much more sustainable in many ways because our work will be giving back to society and creating more value for the world but also involving the planet because that’s becoming more and more apparent that our society and the way we involve one another has to give value not just to us but on a broader scale.

Joe Kornik: Right. Well, it will certainly be a different world and I can only think that will be a better world.

Jennifer Vessels: I certainly look forward to that.

Joe Kornik: Thank you, Jennifer, for joining me today.

Jennifer Vessels: Thank you. It has been wonderful to be here and I’ve thoroughly enjoyed our dialogue, and I look very, very forward to seeing you again somewhere in the physical world or in the metaverse over these next decades.

Joe Kornik: It might be our avatars meeting up for a coffee somewhere in the metaverse [laughter]. Thank you for watching. For Jennifer Vessels, I’m Joe Kornik. We’ll see you next time.

Close transcript

ABOUT

Jennifer Vessels
CEO
Next Step

Future-ready innovator Jennifer Vessels has led global transformation for Adobe, Cisco, Google, Genentech and hundreds of world’s largest organizations. As CEO of Next Step and founder of Executive Growth Alliance (EGA), an innovation eco-system of F100 companies, Jennifer is in the center of technological change, the future of work, Metaverse/Web3, Innovation Ecosystems and Sustainability. Vessels advises executives on how they can leverage the latest digital and societal trends to become future-ready.

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