New South Wales Chief Data Scientist on ways we’ll use the metaverse

New South Wales Chief Data Scientist on ways we’ll use the metaverse

VISION by Protiviti interviews Dr. Ian Oppermann, the New South Wales Government’s Chief Data Scientist working within the Department of Customer Service and expert on the future impact of technology on society, about how we’ll use the metaverse in the future. Dr. Oppermann is also an Industry Professor at the University of Technology Sydney and served as CEO of the New South Wales Data Analytics Centre from 2015 to 2019. Dr. Oppermann is interviewed by Ghislaine Entwisle, a Managing Director at Protiviti Australia and co-leader the IT Advisory practice.


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New South Wales Chief Data Scientist on ways we’ll use the metaverse

Joe Kornik: Welcome to the VISION by Protiviti interview, where we look at how big topics will impact global business over the next decade and beyond. Today, we’re talking about the metaverse. I’m Joe Kornik, Editor-in-Chief of VISION by Protiviti, and I’m happy to welcome in today Dr. Ian Oppermann, the New South Wales Government’s chief data scientist working within the Department of Customer Service. He is an industry professor at the University of Technology Sydney, heads the government’s AI review committee, and is considered an expert on the digital economy. I’m happy to turn over the interviewing today to my Protiviti colleague, Ghislaine Entwisle, managing director and a leader in the technology consulting and business performance improvement practice at Protiviti. Ghislaine, let me turn it over to you to begin.

Ghislaine Entwisle: Thanks, Joe. Welcome again, Ian. It’s such a pleasure to spend some time with you again and ask some questions about the metaverse.

Ian Oppermann: Great to be here.

Entwisle: So, the metaverse has had its ups and downs over the last few years. It’s been everything from the next big thing to an overhyped gaming platform and anything in-between. Where do you stand on the metaverse, its potential and eventual impact?

Oppermann: Yes. Thanks, Ghislaine. It is really the question for today. The metaverse is being, as you said, described in a number of different ways, and the demonstrations and what’s being shown broadly looks a little bit game-y. It looks a little bit like Second Life. It looks a little bit like just a different way of interacting with the whole series of different sort of meeting environments or even actual game environments. The potential for the metaverse is what’s really exciting. The opportunity to engage with things in a digital space, to engage with digital versions of real things is actually quite important. The concept of building information models has been around for some time but the extension of those sorts of ideas, where you’ve got a digital equivalent of a physical asset that you can engage with, you can test, you can plan with, you can compare to a real object is where it starts to get interesting. It really gets interesting when we start to put valuable things into that digital environment.

So, when we start thinking about things like a digital driver’s license or a digital birth certificate and you can interact with that in a new and interesting and intuitive way and interact also with those digital equivalents of not only physical assets but digital equivalent of services, digital equivalent potentially even of rights, then we really start to talk about something interesting. So, I think we’re kind of on the on-ramp to something important but we’re just not there yet.

Entwisle: Yes. Given that, when do you envision the metaverse becoming mainstream? I mean, how far off do you think is that day and what do you think still has to happen before we can actually get there?

Oppermann: The metaverse will become mainstream when important things start to appear in the metaverse. I mentioned just a moment ago things like digital driver’s license or a digital birth certificate. At the moment, it still seems a little bit nonintuitive. Still, you have to accept that you’re going to go into a slightly cartoonish environment. Now, that doesn’t matter unless we’re expecting this to be a realistic 3D experience. People are prepared. I mean, we’re having a video call right at the moment. We accept that there is a loss of fidelity. We accept that there are some issues associated with it—a sort of two-dimensional projection of ourselves into each other’s space. A three-dimensional version of that, great. It takes a lot more computing. It takes a lot more bandwidth, but if we accept that that’s part of the experience then that’s all good.

The mainstream element of it is when I really need to or when it’s much more convenient for me to engage with this digital environment that it needs me to go to, a counter, or it is to call someone or it is to actually walk into a shop front. So, we still got quite a few things around what we’re willing to accept, how realistic it feels, how intuitive and how natural it feels, and a whole lot of people are just not going to be comfortable with hopping into a metaverse environment. The same sort of people who don’t have frequent flyer cards or who don’t have loyalty cards or who really struggle a little bit with the idea of digital engagement. So, there are few human, legal, technical and practical issues that we still have to deal with.

Entwisle: Yes, absolutely. I mean, we know it took several years for Web 1 and Web 2 to mature from a concept to reality and part of that was the maturation of the technology and, of course, the devices that enabled it. They kind of had to catch up with the end user. So, where do you think we’re at on that technology continuum when it comes to the metaverse and what are disruptors in the space as well?

Oppermann: Yes. The technological aspects of it, I think, still have some ways to go. At least everything I’ve seen still looks just a little bit like you're entering a Second Life scenario. So, the fidelity of a representation in a 3D environment, we either have to accept a lot more compute, a lot more bandwidth, really a lot more effort goes into realistic rendering, a further realistic rendering of you or a table or an object you interact with, or we accept it’s cartoonish or it’s a wireframe or it’s an avatar, which is just—it’s not quite realistic but we can accept that. We still got quite a long way to go in that space. When we all went online at the beginning of COVID back in 2020, we all accepted that anything was better than nothing. We all accepted that whatever we had was better than the reality of not being able to go to meetings or not being able to interact.

Over time, bandwidth has improved, network infrastructure has improved, processing power has improved, the reliability of network has also improved. Just those simple things, just the reliability aspect of everybody demanding more at the same time is a really big engineering undertaking. So, it’s not just what we have at home. It’s a whole lot of infrastructure that needs to come along. If you multiply that now by not just projecting an image of yourself but interacting with realistic and dense models in a digital environment, which really has to be processed somewhere, there’s a lot of digital infrastructure and engineering that still needs to be done in order to support that. So, we still got a way to go and the mainstream nature of it is really a nontrivial undertaking. To move from an experiment, which looks and feels good, to everybody doing it is really quite a dramatic shift.

Entwisle: Yes, absolutely. A long way to go, a great potential. So, what are you most excited about then when you think about the metaverse future? Where do you see the biggest potential impact and which sectors do you think will thrive and which industries or jobs may transform?

Oppermann: That’s a really good question. I mentioned earlier building information models and they really were revolutionary for the construction sector, not just for construction but for every phase in a building’s life cycle, from concept to planning, to detailed planning to construction, and then even to operation and maintenance. It’s true whether or not we’re talking about literally a building or whether we’re talking about a new rail line or any sort of major piece of infrastructure. The fidelity with which you can model and represent the digital twin of a piece of infrastructure or building is really quite remarkable. Standards have helped to create a deal in that space. The effort that goes into planning it once means that you can carry it all the through the life cycle of the asset, and as the asset changes in the real world, you can update your model with real information.

The richness of those models is really already quite amazing and it’s getting better all the time. The next big step though is when you’re not just interacting with the model of a physical object, but you’re interacting with a digital equivalent of something which you can interact with from a perspective of, where do all the parts of this building come from? What’s the provenance of all those pieces? In New South Wales, the building commissioner has developed a blockchain-based system to track where every component of a building has come from. So, the building itself is modeled but also the provenance of all the components is now modeled and that develops a trust index, specifically thinking about the potential for flammable aluminum cladding, but there’s also a lot of other ways you can think about how you would use the provenance of the components.

So, that’s a different way of engaging with that model. But imagine now that you’re fire rescue and you now have the provenance for all those different components and you want to assess the building for its fire-ready and fire risk. All of a sudden, you can interact with that model in a very, very different way from just thinking, “This is where the components are.” If you all then are thinking about how to optimize heating, ventilation and air conditioning, you can engage with that differently, but imagine this is now a Service New South Wales or a Service Victoria, or Service Australia Office, and you can access services from that digital environment, you would have the choice of, if you like that gamified way, interacting with that building and getting your service, getting your driver’s license, getting your—if you’re work with children, check renewed, or of course, you can just interact with that in a different digital way which doesn’t have that attempt to replicate the physical world but all of a sudden, you’re interacting with this model in a very different way. And it would potentially then carry your interaction, your service with details about your licenses and your rights and the things that you’re credentialed for, that can extend to any system, and it can extend to any process that happens in the real world, which is digitizable, can also be brought into the same space.

So, the potential is not just objects but interacting with those objects in very, very different ways, from that testing perspective, from that modeling perspective, but then all the services that wrap around that we traditionally think about needing to go somewhere for or the digital equivalency needing to go somewhere for, can all of a sudden start to come together in one place. If you’ve got things like driver’s licenses and if you’ve got things like identity and you’ve got things like digital birth certificate all in this space, appropriately, securely being interacted with, that creates such an incredible richness that it starts to become very compelling to say, “We can interact with the metaverse, which has systems, processes and objects embedded in the digital world.”

Entwisle: And that’s so exciting. Really, we want it to almost tomorrow with that level of excitement of the possibilities. So, with all that excitement, are there any concerns that you have or things that sort of give you pause for that future?

Oppermann: Well, whenever you bring lots of different data and digital services together you create a cyber security risk, and that’s something we have to take very, very seriously. So, if we build out a metaverse by bringing together the data and datasets and information about people and credentials and licenses and rights in a way that we would do it traditionally, we create a honeypot, then we create something which is really attractive for someone who wants access to that data. We create a cyber risk or cyber hazard. So, what we need to do is think differently about identity. We need to think differently about how we bring datasets together and there’s some really innovative thinking which is underpinning what’s behind the World Wide Web 3 model, Web 3.0 model, which says, “Don’t bring it all together. You keep your own data and you allow me, as the government, to ask questions with that data. I don’t need to see the whole data itself, but I can ask the question, ‘Are you old enough to go into this establishment? Do you have a valid, responsible service or alcohol license?’ rather than saying, ‘Show me your driver’s license? Tell me what your date of birth is.’” It’s just asking the question of the data without seeing the underlying data. That’s part of it.

There’s also a really important part about inclusion and accessibility. If we create a digital world which is not accessible or if create a digital world which is not inclusive, then we create a real digital barrier, a digital divide. So, there may be people who just don’t want to engage in a digital world, or there may be people who don’t feel comfortable engaged in a digital world or actually feel marginalized or excluded. One of the ideas early on was that in the metaverse, you can be whatever you want. You don’t have to be you. The avatar version of you could be a pirate if you want it, or you could have outrageous hair or outrageous clothes, but in practice, what we see is that people’s social norms get reflected in most digital environments we engage in. So, when we started doing Zoom early on in COVID, people have outrageous backgrounds, but they all kind of normalized to the point where it’s business professional or it’s appropriate social. Even in that simple little experiment, that equivalent could map into the metaverse very, very quickly. So, conservatism and some of the biases and some of the discriminatory behavior that we exhibit in the real word may just as well manifest in the metaverse. So, issues around people wanting to engage, issues about people feeling comfortable to engage, issues about people feeling that they belong in the metaverse or don’t not belong in the metaverse are human issues that we really need to think about, that they have little to do with technology and a lot more to do with social norms and social behaviors and describing what’s appropriate to do in the metaverse. So, we have a little way to go in terms of working up the rules of the game.

Entwisle: Yes. That makes sense. A few concerns to navigate along the way. Of course, security is always in the mix there as well as that diversity and inclusion element that is always so important. Lastly, as you look out to 2035, tell me what role the metaverse will play in our daily lives, our working lives, our personal lives? Will it be a better world in 2035 because of the metaverse?

Oppermann: I was with you until that last bit. I think by 2035, it will just be pervasive. So, we think nothing now of jumping on a Zoom call or a Teams call or whatever your favorite platform is. In fact, quite often, you have to check, is it an in-person meeting or is it an online meeting or is it a hybrid? So, this for example, this interaction is very, very comfortable. We’re very, very used to it and we think nothing of doing it. Whereas once upon a time, people really felt the need to come together. I think increasingly, this sort of engagement, an enriched version of this engagement, will just be ubiquitous. It will be everywhere. The infrastructure, the technology will all improve and it will be everywhere. And it will become increasingly normal to engage with really important interactions, the equivalent of online banking but taking into a more comprehensive environment. The equivalent of online gatherings will be just normal.

Will it be a better place? That’s a really, really good question, and some of that has to do with the rules of the game. So, we really need to understand the long-term implications of creating this digital environment, which is incredibly powerful that some people don’t want to access. And so that separation between what you can do if you're willing to engage versus what you’re not willing, or what you miss out on if you’re not willing to engage, is a really important one. We also need to understand really the implications of all the data that we’re effectively giving away about ourselves when we interact with this world. We reveal not only information about ourselves, we reveal information about where we are and when we are, who we’re talking to, what things we’re engaging with. So, all the issues we have at the moment around revealing personal information or personal identifiable information get scaled up massively when we have more and more ways of engaging at higher and higher velocity and with greater volume.

So, it’s the big data challenge turned inside out and amplified. The inside out part is we’re revealing so much about ourselves in so many ways and just put that on steroids, and that’s one of the other challenges. So, we need to think about what on earth we mean by privacy in, really, the hyperconnected version of the world we live in now. We’re already pretty connected but we can still turn it off if we think of enough ways, enough things to turn off, but if we’re really genuinely enmeshed with that digital universe, then we really have to rethink what we mean by privacy.

There are couple of other implications associated with it. What are the long-term consequences of just so much engagement with so many different entities and people and objects compared to how we have evolved to this point? Rewind back a hundred years, there was no such thing as even the conversation we’re having now. The best you could do is the very early telephone. I think we’re still running an experiment as the human race to see what the implications of constantly on, constantly accessible, and constantly connected really means to people.

By 2035, we probably would have sorted that out but we might have a better idea. We might have some new names for new conditions or new ways of dealing with not being connected, the anxiety of not being connected. But I think that experiment will still be running. So, will it be a better place? It will be more convenient. It will be more accessible. It will be more efficient in many, many different ways, but that’s not all we want as people, but certainly, it will help a whole range of different things that we do try to optimize and achieve.

Entwisle: Yes. That’s certainly very exciting, but as you say, we’ll wait and see how that actually shapes up, but great conversation today. Thank you again for the generosity of your time. Always a pleasure to speak to you, Dr. Ian Oppermann. Thank you.

Kornik: Thank you for watching the VISION by Protiviti interview. On behalf of Dr. Ian and Ghislaine, I’m Joe Kornik, and we’ll see you next time.

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Dr. Ian Oppermann is co-founder of ServiceGen, a firm that helps global governments achieve digital transformation. He is an Industry Professor at the University of Technology, Sydney, and is considered an expert on the digital economy. Prior to co-founding ServiceGen, Oppermann was Chief Data Scientist for the New South Wales government working within the Department of Customer Service. He also headed the NSW government’s AI Review Committee and Smart Places Advisory Council and is considered a thought leader in the area of the digital economy. Ian is a regular speaker on the topics of big data, broadband-enabled services and the impact of technology on society.

Dr. Ian Oppermann
Co-founder, ServiceGen
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Ghislaine Entwisle has over seventeen years of experience in the Professional Services industry. She has undertaken a wide range of business consulting, IT consulting and IT audit assignments during this time. Ghislaine has broad experience across industries and within both the public sector and private sector. She has provided business and IT consulting and IT audit services for a number of international clients and local clients including a number of large private sector clients.

Ghislaine Entwisle
Managing Director, Protiviti Australia
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Physician on the metaverse: It will fundamentally change patient care

Physician on the metaverse: It will fundamentally change patient care

Joe Kornik, Editor-in-Chief of VISION by Protiviti, sits down with Dr. Will Strimel to talk about the future of healthcare in the metaverse. Strimel, an experienced physician, healthcare executive and founder of Tulio Health and Wellness in Philadelphia, specializes in cardiovascular disease and internal medicine. He also has a wealth of leadership experience, having served for over 15 years in the U.S. Army in various command positions, and subsequently as the President of the physician enterprise for a large, integrated health care system in Philadelphia.


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Physician on the metaverse: It will fundamentally change patient care

Joe Kornik: Welcome to the VISION by Protiviti interview. I’m Joe Kornik, Editor-in-Chief of VISION by Protiviti, our global content resource examining big themes that will impact the C-suite and executive boardrooms worldwide.

Today, we’re exploring healthcare in the metaverse. I’m excited to be joined today by Dr. Will Strimel, a physician, healthcare executive, and founder of Tulio Health and Wellness in Philadelphia. Specializing in cardiovascular disease and internal medicine, Dr. Strimel has a wealth of leadership experience serving for more than 15 years in the U.S. Army in various command positions and, subsequently, as the president of the physician enterprise for a large integrated healthcare system in Philadelphia.

Dr. Strimel, thank you so much for joining me today.

Dr. Will Strimel: Thank you much. It’s a pleasure to be here.<>Kornik: Doctor, I mentioned that you currently lead a unique medical company. If you could tell us a little bit about Tulio Health and Wellness, its goals, and why you envision this model being part of healthcare’s future.

Dr. Strimel: Well, Joe, this is a really exciting time to be innovating in healthcare delivery in the United States and it’s because all the major stakeholders, from patients to clinicians to governments and payers, all recognize that the current system is just not sustainable. Costs are spiraling out of control, providers are burned out, and clinical outcomes for many people are actually getting worse, and it’s in large part due to the fact that we, rather than having a healthcare system, we really have more of a sick care system that’s designed to treat illness instead of engaging people before diseases start. At Tulio Health and Wellness, we’re changing that and we’re doing that by using advanced technology and testing, and then combining it with an experience that feels unique so that people are more engaged to optimize their health and delay the onset of illness. We spend much more of the healthcare dollar upstream, kind of protecting risks and trends before they develop, and then we partner with our clients to provide personalized solutions that really promote overall wellness.

Kornik: Thanks. Yes, you talked about technology there and I know telemedicine certainly has seen rapid uptake following the pandemic. As we move into a Web 3 world, do you see that momentum continuing in the metaverse? Is that the next iteration or evolution of healthcare?

Dr. Strimel: Yes, so telemedicine was a critical advancement during the pandemic but in many respects, it didn’t really change the delivery model all that much. Now, while we are now able to interact with patients in a way that feels a bit more personal by integrating video into a visit, in many respects, it’s just a glorified phone call. But the fact that there was such rapid adoption shows that there’s promise evolving this in the metaverse.

For instance, prior the pandemic, less than 50% of healthcare systems offered telemedicine services. By the end of 2020, that was up to 95%. And a patient visit in the metaverse can be so much more. By securely uploading biometric data and other information and time that with the way that we can interact with a patient in real time, it can be so much more than just a single data point in that visit. Then when you have a Web 3 platform, one that’s facilitated by haptics technology, where you can actually hear breath sounds or lung sounds or even perform a virtually exam that feels very much like a person is in front of you, that can really change the delivery model.

Kornik: Right, Doctor, and I know that you’re probably familiar with the metaverse hype cycles that we’ve had the last few years. Coming out of the pandemic, it has been on, it has been off. There has been a lot of news. Metaverse certainly has been in the news a bit, and healthcare is certainly one of those industries and one of those sectors that I keep hearing will be fundamentally changed by technology, Web 3 in the metaverse. I’d be curious to hear your thoughts. Do you think the metaverse will be a revolutionary gamechanger in healthcare, or do you think we’re getting a little bit too far ahead of ourselves there?

Dr. Strimel: Well, I do think that the healthcare delivery system will look very different as the concept of the metaverse evolves, but I suspect the further out on the value chain that you look, and what I mean is by that ending directly at the care of the patient, I think it’s going to be harder for that change to come. Of course, there’s going to be an iterative nature to it, but I believe that healthcare is more likely to see periods of big advances and then plateaus for a while instead of, for instance, a straight line up into the right in terms of innovation.

When you look at companies like Amazon and Netflix, they were able to radically disrupt their markets on the [backs of] technology because they really created whole new methods of delivery for their products, filling somewhat of a white space. Now that we have others in the market trying to follow their lead, but given the nature of healthcare services, it’s going to be extremely difficult or really impossible for any one entity to become that true dominant developer. I think we’re more likely to see a lot of competing technologies at different adoption rates.

Now, when one of these breaks through, I think you could have the ability to see mass adoption but it’s going to take time. I think a good example of this is electronic medical records. They’ve been really around since the early 1990s and while 30 years later, almost all health systems and providers use electronic medical records, there still are tremendous challenges in terms of interoperability, cost, security, and really ownership of the data.

Kornik: Right, and when you talk about the potential, the possibilities, it just seems like they’re almost limitless when I think about the space. What excites you the most when you start thinking about a metaverse future?

Dr. Strimel: Well, I’ll tell you, Joe. As someone who remains connected to the care of the patient, I am extremely excited about the possibility of linking generative AI with biometric data in real time. If you think about it, it has been estimated that it takes approximately 17 years for medical research to become fully integrated into clinical practice. Generative AI has the ability to shorten that to months, if not sooner, and that’s even at a population level.

For instance, when we take that capability and then we integrate a patient’s current biometric data, layer that perhaps even with genetic information, we’re going to be able to apply the most up-to-date treatments more precisely and at lower risk than we ever imagined. I think that once physicians experience this and develop a comfort level around this, they’re really going to demand it.

I think the other thing that’s interesting is the way that we’ll be able to redefine the way healthcare is acquired, stored, applied and controlled. This is where the blockchain really becomes extremely important. It can actually flip the script on healthcare information because up until now, it has really been either the government or the payers or the health systems that have had control of your healthcare information. On the blockchain, securely stored, you can now control that and you can move it and use it in a way that’s going to be way more meaningful to your care that it has ever been in the past.

Kornik: Well, I would say like it would solve one of the big impediments to adoption which I’ve been hearing a lot about which is privacy and security, and I know that’s a big issue. You think blockchain is the key to unlocking that particular set of [solutions to] problems?

Dr. Strimel: Well, I think we’ve already demonstrated that we can store the data there. I think the big question is going to be interoperability, so are we able to create a system that allows seamless flow? Right now, we don’t have one. We have electronic medical records to store a wealth of information but it’s not readily usable. I think that’s where a lot of startup companies are really starting to work at, how can we create almost a digital wallet for your healthcare information that you can control?

Kornik: Right, and that’s happening in many other places on the metaverse as well, that digital wallet that travels with you and secures assets in a secure environment. Wow, a lot of exciting opportunities here. I feel like another area that could see significant change is the ability to train and even, I guess, perform remote surgeries in the metaverse because of digital twinning. I’ve read about this. Obviously, you would know much better than I its potential. How do you see that moving forward? How could that improve patient care?

Dr. Strimel: Sure. Well, this is already becoming a reality. In fact, in June 2020, neurosurgeons at Johns Hopkins performed the very first augmented reality surgeries, and in both of these cases, they were performed using headsets with see-through displays that had images of the patient’s anatomy that were acquired by CAT scanning projected onto them that facilitated the procedures. It’s also important to remember that the healthcare practitioners tomorrow literally grew up with technology, so not only are they going to adapt well to an educational experience that’s immersed in technology, they’re going to seek it out.

Finally, I can’t emphasize enough the importance of creating more realistic training, especially procedural specialties. The classic model requires live patients for future physicians and proceduralists to learn their craft. This, unfortunately, exposes people to risk and it takes a lot of time to get the number of cases you need to become proficient. Well, in the metaverse-based training environment, using realistic models of both diseased and healthy patients, we can theoretically speed up the time to train future clinicians and doing it with much less risk, producing more doctors in less time.

Kornik: That’s interesting. Thank you, Doctor, for your time. You’ve been very generous with it. I have just one more question. We call this initiative VISION by Protiviti because we like to look ahead and envision just what’s possible. If you could take me out a decade or even more and tell me how the metaverse has transformed healthcare, let’s say by 2035, what’s different a decade from now?

Dr. Strimel: Sure. Well, I think the healthcare will definitely be different based upon innovations in the metaverse, but I do think it’s going to be slower than other industries. I think it’s important to identify the real-world challenges that are somewhat unique to healthcare, and chief among them is legislation. Healthcare is one of, if not the most heavily regulated industry, and legislation takes time to catch up with the ability of our tools. That’s one big area that people are going to need to have foresight and be proactive and seeing these changes coming out of where they work, whether state and local governments.

As I mentioned, there’s going to be no clear leader as far as the innovation. There’s going to be a lot of competing technologies and given the influence the governments play in financing healthcare, there’s going to be a little bit of a struggle with market forces to really drive the innovation. My ability in insurance reform and to make sure that we can keep people safe while this new type of care is delivered is important. Also importantly, access to this technology, whether it be high-speed networks or computing devices. For the people who are really going to benefit from this care the most, that’s just going to take a long time for that to become a reality.

With that said, I think within 10 years, we will see significant changes probably further up that value stream that I referenced, so things like drug creation delivery, training both for medical education and in real-world environments to make systems safer and more efficient. Generative AI with imaging, we’re already seeing this where you can use AI to improve the diagnostic accuracy of things like chest x-rays, CAT scans, EKGs. I do think we’ll see rapid evolution of what’s possible in the blockchain in terms of healthcare data and probably in terms of actual delivery, I think we’ll see much of mental health services start to move in this direction both because of the significant need and the significant barriers that already exist in this care right now.

Kornik: Thank you so much for the fascinating conversation today, Dr. Strimel. Thanks for your time.

Dr. Strimel: It has been a real pleasure, Joe.

Kornik: Thank you for watching the VISION by Protiviti interview. On behalf of Dr. Strimel, I’m Joe Kornik. We’ll see you next time.

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ABOUT

Dr. Will Strimel
Founder
Tulio Health and Wellness

Dr. Will Strimel is an experienced physician and healthcare executive and the founder of Tulio Health and Wellness in Philadelphia. Specializing in cardiovascular disease and internal medicine, he also has a wealth of leadership experience, serving for over 15 years in the U.S. Army in various command positions, and subsequently as the President of the physician enterprise for a large, integrated health care system in Philadelphia. 

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Checkmate humanity: Responsible Metaverse Alliance founder talks ethics, safety and governance

Checkmate humanity: Responsible Metaverse Alliance founder talks ethics, safety and governance

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In this VISION by Protiviti podcast, Joe Kornik, Editor-in-Chief of VISION by Protiviti, is joined by Dr. Catriona Wallace, Founder of the Responsible Metaverse Alliance and a specialist in the fields of AI, the metaverse and the responsible use of technology. Dr. Wallace, author of the 2022 book Checkmate Humanity: The how and why of responsible AI, has been recognized by The Australian Financial Review as the most influential woman in business and entrepreneurship. She is also an international advisor on Interpol’s Metaverse Expert Group focused on policing in the metaverse, an adjunct professor at the University of New South Wales and co-author of the newly published whitepaper The Metaverse and Standards.  


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Checkmate humanity: Responsible Metaverse Alliance founder talks ethics, safety and governance

Joe Kornik: Welcome to the VISION by Protiviti podcast, where we explore big themes that will impact the C-suite and executive boardrooms worldwide, and today, we’re going into the metaverse. I’m Joe Kornik, Editor-in-Chief of VISION by Protiviti and I’m happy to be joined by Dr. Catriona Wallace, founder of the Responsible Metaverse Alliance. Dr. Wallace is a specialist in the fields of AI, the metaverse, and the responsible use of technology and has been recognized by the Australian Financial Review as the most influential woman in business and entrepreneurship. She is an international advisor on Interpol’s metaverse expert group, focused on policing in the metaverse, and also an adjunct professor at the University of New South Wales and co-author of the 2022 book “Checkmate Humanity: The How and Why of Responsible AI.” Dr. Wallace, thank you so much for joining me today.

Catriona Wallace: It’s such a pleasure, Joe.

Kornik: So, Catriona, why don’t you start by telling us a little bit about you, your background, and what led you to sort of founding the Responsible Metaverse Alliance?

Wallace: Yes. Well, there’s a couple of streams to the work I do. So, one is as an entrepreneur and I have built a number of companies, but specifically in the artificial intelligence field. So, I was one of Australia’s first AI startup founders, but ended up running the business I head, a machine learning company out of New York for four or five years, and then sold that business in 2020. At that stage, I had experienced selling to large multinational companies, selling AI to them, and recognized that they were not particularly aware of ethics and responsible technology strategy. So, I started to work in responsible AI and just published a book called “Checkmate Humanity: The How and Why of Responsible AI,” and then the world changed. The world’s changed for us, I think, twice, Joe, in the last year. Once was when Zuckerberg announced that Meta was investing $10 billion in building the metaverse, and the second time was the OpenAI’s announcement of ChatGPT. And so at the time when Zuckerberg announced Meta was changing their name and he was investing in building the metaverse was the time I knew I needed to switch out of AI into metaverse and build an alliance that was an international movement to hold the tech giants accountable for doing responsible tech rather than… and the pretty difficult experiences we’ve had with Web 2.0.

Kornik: Why don’t you talk to us a little bit about the Responsible Metaverse Alliance, what it does, what its goals are, why you sort of founded it? I think you’ve touched on it a little bit there, but if you could expand on sort of its main goals and why it exists.

Wallace: Yes. So, our focus is to work with policymakers around the world. So, this would be politicians, government leaders, regulators, legislators, to get ahead of the metaverse coming when it’s mainstream. So, we think in three to five years, the metaverse will be a very predominant way that we are interacting as humans in work and life, and then within 10 years it will be a mainstream way that humans do things. So, we’ve learned a lot from Web 2.0 and social media that regulation and legislation was way behind this era of technology, which is from 2004 to now is Web 2.0, and now with Web 3 and metaverse coming, there’s a number of us around the world who experienced that first big move into Web 2.0 and saw all of the pretty atrocious things that that technology brought with this. Also acknowledging the very good things it brought, but we know that there’s been a lot of dangers and harm caused to, particularly women, children, and the vulnerable. So, this time, we want to be ahead of the game and educate policymakers, because we do know, Joe, that most government people are not really super technology-oriented and government tends to be about five years behind where the tech companies are.

Kornik: Right, and you had mentioned early on that you’ve got your background in AI, but you sort of used Facebook’s name change, right, Meta, as a way to sort of leap into, essentially move over to the metaverse. So, how do you sort of see the role of AI in the metaverse and do you sort of see them as intertwined so tightly to the point where they’re essentially one and the same?

Wallace: So, AI is one of the foundational components of metaverse. So, let’s look at what we describe the metaverse as. So, the metaverse is actually a construct. It’s a concept. It’s actually not a thing itself, and the metaverse was coined, the term, from the 1990’s when Neal Stephenson wrote a book called “Snow Crash” and talked about the concept of metaverse. So, there are different definitions of metaverse, but our definition is that it’s a construct that describes the existence of immersive technologies creating virtual worlds where people come for social interaction, and so that means it includes augmented reality, virtual reality, mixed reality, extended reality, and the core technology sitting underneath that is probably the infrastructure, one of the core technologies is AI. And importantly, now that we’ve had generative AI released to the world, the world literally changed last November again, then we’re going to see a strong use of metaverse-related technology, such as avatars, in augmented or virtual reality pulling or interfacing into ChatGPT with their automated avatars generated from this powerful AI technology.

Kornik: So, you had mentioned earlier that you thought that—you gave us some sort of a timeframe, some three to five years before you think it’s sort of mainstream, and I think it was a decade before you think the metaverse will be really embedded into our daily lives. What does that look like? What does that mean to you as far as our personal lives, our work lives? How ubiquitous will the metaverse be? Let’s start with five years, and then move out to maybe 10 years.

Wallace: Yes. So, the best way to think about it is that we now currently have three worlds. So, there is the physical world that we’re in, which is our face-to-face experiences; the digital world that we’re in. So, you and I are in the digital world now and your listeners to this podcast are listening through digital means, but we now have a virtual, the third world. The trick is with this virtual world, people don’t really know it exists, because you need to have some sort of equipment normally to access it. So, that would be a virtual reality or augmented reality headset to get into the fully immersive experience, but if you do have a headset, then you know that this world is extremely well-developed. So, there are—if we think of even the children, so Roblox is an early metaverse for children. Now, it is 50 million users of children under the age of 16 on a monthly basis of that platform. The metaverse itself across all the virtual worlds—and we believe there’s something like 160 virtual worlds now that we would put in the metaverse construct—is around 470 million users is the estimate of that. So, it’s here. We’ve got big brands.

So, a lot of the big fashion labels—Gucci, Prada, Ralph Lauren, a number of… Nike—like all of these brands are now positioning in the metaverse in what we call a “phygital” way, which is physical and digital, or that probably should be “phyrtual,” physical and virtual, but that actually sounds terrible, where they are partnering with organizations like, I think, Gucci has a partnership with Roblox, selling their NFT-related products in the virtual world. Huge opportunities for businesses to rebrand and position. Huge opportunities for brands to be selling NFT, non-fungible tokens. So, again non-fungible token, fungible means replaceable, non-fungible means it’s not replaceable. So, they’re unique digital assets. So, I know that Nike at the moment can sell a physical shoe and then an NFT shoe that a person can wear in the metaverse. So, we expect within three years that most of the big brands will have a presence in the metaverse, and within 10 years, you and I won’t be doing the podcasts in a digital form, we’ll be doing it in a virtual form. In fact, I’m already doing a podcast in the metaverse, which is called “Metaverse: What Matters?” about a woman out of London. So, I’m assuming she’s in London in the metaverse, and we’re doing this podcast. So, it will be invasive and I believe things will change in the next 12 months when Apple—we expect them to release their augmented reality software and hardware, and then things will shift again.

Kornik: Right, and what is your sort of ultimate vision of what the metaverse could become or what it should be when you think about it through the lens of the Responsible Metaverse Alliance?

Wallace: Yes. So, the happy part of the metaverse would be that it is a highly accessible place, and this is the thing that I love about the metaverse, even though that I’m always kind of like checking on what will go wrong with it, I’m also like a big fan, a huge fan of what is right about it. So, accessibility, Joe. So, if you are able to access a headset, and a headset now in US dollars is as low as $300, so if you can get a headset, then you have access to all sorts of services, and this is what I love for people that perhaps have not been able to buy physical land in the physical world, then you can buy virtual land. And last year, 2022, $1 billion of virtual real estate was sold in the metaverse. So, you can buy virtual land. You can have a virtual home. I also think for people with disability, then this is also an accessible form where they can potentially go and be able-bodied in the metaverse, because they can present as whatever avatar they like. So, we know the top use cases for metaverse are entertainment, and we have examples like Travis Scott, regardless of what we like think about him, did a metaverse concept and had 12.5 million people attend his concert, just sitting with their headsets in their own lounge room, vibing away. Those people would not have been able to access that if it was a physical concept. So, entertainment.<> 

Second big use case is education, and so I’m doing a lot of work with school principals at the moment, who are so important in this story, Joe, because it’s the young ones who are the predominant users of it. The parents have got no idea that it even exists. So, the teachers are going to play an important role, and a lot of the schools are now looking to bring virtual reality in as a way to educate the children. So, imagine putting a headset on and walking through the streets of ancient Greece or looking at the stars and understanding the movement of the planets, all in a 3-D immersive environment. Fantastic. Then the third one is about virtual health. So, we’re seeing extraordinary leaps in using virtual and augmented reality for healthcare.

Kornik: Right, and some of those possibilities are being echoed by other experts that we’ve talked to. Education has come up time and time again as we’ve explored this theme with some of the metaverse experts and big thinkers. Really exciting things on the horizon, I think, in that space and others, as you’ve mentioned, healthcare has come up quite a bit. The metaverse sort of in its current state—and you kind of touched on this a little bit, right? So, the metaverse for all, or equity is a big sort of—I know it’s a big, key pillar of the metaverse and sort of the platform. In its current state, it transcends borders, countries, and governments—I mean, sort of—and regulators. So, I guess I’d ask you, is that a good thing? Do you think that we need more oversight and regulation in the metaverse?

Wallace: So, I think the fact that you’re absolutely right, that there are no state boundaries, national boundaries, international boundaries in the metaverse, because it’s a completely different jurisdictional concept, is extremely worrying, because let’s think about it, Joe. Who is building the metaverse worlds, the virtual worlds? It’s predominantly the tech giants, or young startups who are building various types of applications with the metaverse. So, we have now a new world that is essentially ungoverned, no rules, no regulations, very few standards, and I think that’s an extremely dangerous place for humans to be in. We’ve already seen some of the hugely controversial problems that the tech giants have around social media and their, in my view, irresponsibility around keeping people safe in Web 2.0. Put that in a fully immersive way at scale with no policing, no rules, no regulations and governance, and there are going to be some very, very dangerous and risky things happening in the metaverse.

Kornik: It’s interesting that you mentioned policing. I understand that you were asked to sort of be an international advisor on Interpol’s metaverse expert group, which will be handling sort of international policing in the metaverse, which I think is a fascinating topic. Can you talk to us a little bit about that and tell us a little bit about that role that you’re undertaking?

Wallace: Yes. So, it’s a very brand-new initiative from Interpol, which I think is fantastic. So, it’s the Interpol metaverse experts group, so bringing here the international experts to sit on a group to acknowledge that the metaverse is the next big shift in technology and how will it be policed? So, I’ve just started on that path with Interpol, but also I’m working very closely in Australia with the Australian federal police, and also with New Zealand. So, we’re about to launch a policing think tank. So, we’ll do two think tanks which will be—first one will be let’s identify the crimes in the metaverse that can occur, because, I don’t know, who has a comprehensive list of these? And what we’ll see is the crimes that are in the physical world and the digital world will also probably exist in the virtual world, but then there’ll be new potential crimes that we haven't even thought about, and I’ll give you an example of this.

So, in talking to the federal police, they’re aware now that on the dark web, there are bad actors who are using avatars, potentially pulling from AI generated content, to groom children to get children to perform explicit sexual acts that are then recorded, and then these bad actors extort money from the children, and so the metaverse-related technology is very powerful in the hands of bad actors, and particularly for the vulnerable, which, at this stage, are children mostly. So, these are some important things. We also see the virtual world as a place for potential organized crime and organized terrorism when those groups have been counted in the physical and the digital world, but here’s a whole new environment and world for organized crime and terrorism, and extremist rightwing groups, for example, to set up again. The New Zealand Government is right on this in educating all their policymakers around metaverse, because of course, they have a group called “Christchurch Call,” which is put together after the Christchurch massacre, and if you remember the terrible massacre that happened in Christchurch was livestreamed through social media platforms and so New Zealand is right on that that that never happened again; so brought through this  extreme violence. So, that’s kind of the worst-case scenario and with no—as we’ve mentioned before, no governance, no policing, then this could be an area where all of this happens.

We do know the worst that we could possibly imagine, including, as I’ve mentioned, extortion of children can and possibly will happen in the metaverse. So, in order to counter that, we actually have to hold the tech giants to account, and that is my life purpose at the moment, Joe, to call out all of the big tech giants and the startups who are in the space that they must be building this in a responsible and a safe way, and at the moment, their business models do not have ethics in them; they’re not driven on that. So, this is a big problem and, yes, we do need regulation—and look, I’m an entrepreneur. I would’ve not wanted regulation when I was a startup entrepreneur. Now, I’ve learned it’s absolutely imperative that this new world is regulated.

Kornik: So, what steps is the Responsible Metaverse Alliance taking? Are you making inroads? Have you had much success with governments or politicians or business leaders on this? Is there some consensus? Are we reaching a consensus of opinion about this?

Wallace: Yes, we are. So, what I’ve been very, very impressed with is that there are a number, and particularly in this part of the world that I’m in, human rights commissioner, e-safety commissioner, information commissioner, intellectual property commissioners, all the police—the federal police, state police, Department of Home Affairs, Department of Internal Affairs across New Zealand and Australia are very, very active in this space. So, they get it and now they want to do something about it, agitating for regulation. But what is really interesting, Joe, it has been more those who are interested in serious crime who’ve come out to say, “We need to get onto this.” I’m very impressed with that.

And so we’ll be running these policing think tanks with the view that later in the year we hold a global think tank on policing in the metaverse. We’re also going to hold educators in the metaverse, and we’ll do that again. We’ll do it locally in this part of the world, then we’ll set it up into international, because I think that the teachers and principals of schools are going to be big participants and hugely influential. We’ve also partnered with a company called the Gradient Institute to write the New South Wales Government’s metaverse strategy. So, we’ve got governments actually starting to write strategy and build their capability. And I think that’s an important note, Joe. In this government strategy we wrote, we recommended services for the government to put in the metaverse, but mostly we talked about governments need to become metaverse-ready. They need to get their capabilities built, so that in three to five years’ time, they’re not caught by surprise at this massive virtual world that everyone’s in and they’re even further behind than they already are.

Kornik: I have one more question. You’ve been very generous with your time, and you’ve kind of touched on this throughout the course of our conversation, but I just was curious if you could sort of take a look out to like 2035, let’s say, that’s quite even more than a decade, and just talk to me about what you see, where the metaverse will be, and really what I’m trying to get at is will we be better off? Will we live in a better world in 2035 because of the metaverse?

Wallace: Yes. Well, the truth is, Joe, we don’t know. We really don’t know. But let’s look at sort of if it all went well and there was good regulation and the tech giants were held to account, and it all went well. Then I think we’re living in a fabulous time. So, the metaverse would be just the way that you and I get up in the morning. We put on our goggles. We do a yoga app. We do an exercise app. The children may not need to physically go to school, like, they go into their virtual worlds and be learning virtually. Your child is six, so you get a virtual consultation from the doctor, and this is all rich and really, really good for humans. So all of the things we talked about—accessibility, convenience, all of those things come with new beautiful services that really help humanity. So, that in 2035 would be the best-case scenario and that we—and also like the headsets and stuff are really cumbersome, heavy, and uncomfortable now, but we’ll have contact lenses that we just pop in our eye that have the mixed reality on it, and we will have—it’s most likely mixed reality is what's going to come, which is when there’s just a layer of the virtual augmented reality over our physical world, and our physical world mixed with the virtual world become really, really intertwined and in a beautiful and constructive way. And hopefully, we use this technology to help solve environmental crises, to help solve issues with humans, help solve war, all of these things are possible. So, that’s my hope, but I’m not sure that we’ve got the foundations yet in place.

So, also in 2035, what we’ve got to realize now is that we’re in the first stages of what we call “transhumanism.” So, transhumanism, to me, is the next real evolution of humanity, and that’s when we start to see technology embedded in our bodies, and so the metaverse, if we think about it, it’s wearing potentially haptic suit, which is a physical suit that you wear that gives you the sensations of what you’re experiencing, the augmented reality, virtual reality, contact lens with augmented reality in it, very soon then we’ll have this technology embedded in our bodies. So, Elon Musk is working on Neuralink, which is a brain chip, which essentially then communicates with your computer. We have prosthetics that are now 3-D printed and AI-driven. We’ve got a lot of things where we now are going to see the software embedded in our bodies. For me, Joe, I’m actually super excited about it. I would love an ear piece for my mobile friends. They’re not fussing around with them headsets all the time. I would tomorrow, if I could, have an earpiece embedded in my ear, like I’m all for that.

So, we might see the bifurcation of humanity, because we know that as species, we would go extinct if it doesn’t bifurcate, right? And I’m going to predict now this is a bifurcation into those who are interested in and want transhumanism where we become inmeshed with our digital selves, and then the others that I call organic experiences. So, I live half my time in Byron Bay, which is like the consciousness community of Australia, and they would go, “No way. Like, no, we don’t want anything to do with technology.” So, I think there’ll be these two paths that emerge and both paths need to support each other, but again by 2035, we will be willing to trans—being transhumans.

Kornik: Wow. Well, that’s a bold prediction and certainly thank you for that. I asked you to think big and you certainly delivered. So, thank you so much, Dr. Catriona Wallace and thank you for your time today on the podcast.

Wallace: Thank you, Joe.

Kornik: Thank you for listening to the VISION by Protiviti podcast. Please rate and subscribe wherever you listen to podcasts and please check out our metaverse content at vision.protiviti.com. On behalf of Dr. Catriona Wallace, I’m Joe Kornik. Thanks for listening. We’ll see you next time.

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VISION PODCAST

Follow the VISION by Protiviti podcast where we put megatrends under the microscope and look into the future to examine the strategic implications of those transformational shifts that will impact the C-suite and executive boardrooms worldwide. In this ongoing series, we invite some of today’s most innovative and insightful thinkers — from both inside and outside Protiviti — to share their vision of the future and explore how today’s big ideas will impact business over the next decade and beyond.

Dr. Catriona Wallace is an entrepreneur and specialist in the fields of artificial intelligence, the metaverse and the responsible use of technology. Catriona has been recognized by The Australian Financial Review as the most influential woman in business and entrepreneurship, and by the Royal Institution of Australia as a pre-eminent scientist. Dr. Wallace is the Founder of the Responsible Metaverse Alliance, a Director of the Gradient Institute, Chair of VC fund Boab AI, and a Co-Chair of Sir Richard Branson’s B Team’s AI Coalition. Dr Wallace is also ddjunct professor at University of New South Wales and co-author of the 2022 book, Checkmate Humanity: The how and why of responsible AI.

Dr. Catriona Wallace
Founder, RMA
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Making the most of the metaverse moment with tech futurist Cathy Hackl

Making the most of the metaverse moment with tech futurist Cathy Hackl

"Godmother of the metaverse" Cathy Hackl joins the VISION by Protiviti interview. Cathy is an author, speaker and media personality who has been featured on 60 Minutes and CNBC and in GQ, Vogue, WIRED and The Wall Street Journal. She is also the host of Adweek’s Metaverse Marketing podcast. Big Think named Cathy one of the top 10 most influential women in tech and she’s on Thinkers50 Radar list of management thinkers most likely to shape the future. Here, she discusses the "metaverse moment" with Joe Kornik, Editor-in-Chief of VISION by Protiviti.


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Making the most of the metaverse moment with tech futurist Cathy Hackl - video transcript

Joe Kornik: Welcome to the VISION by Protiviti interview, where we look at how big topics will impact global business over the next decade and beyond, and today we’re talking about the metaverse future. I’m Joe Kornik, Editor-in-Chief of VISION by Protiviti, and I’m thrilled to welcome globally recognized metaverse expert, tech futurist, and top business executive Cathy Hackl. She’s an author, speaker, and media personality who has been featured on 60 Minutes, CNBC, and in GQ, Vogue, and The Wall Street Journal; and she is the host of Adweek’s Metaverse Marketing podcast. BigThink named Cathy one of the top 10 most influential women in tech, and she’s on Thinkers50 Radar list of management thinkers most likely to shape the future. It’s no wonder she is commonly referred to as the Godmother of the Metaverse.

Cathy, thank you so much for joining me today.

Cathy Hackl: I’m excited to be here.

Kornik: Cathy, I talk to people on both sides of the aisle and when it comes to the metaverse future, many say it will be sort of a revolutionary game changer. Others are not so sure, so we’ve been in this sort of wave of positive and negative news cycles now for the last year-and-a-half or so. Where would you say we are right now in the metaverse moment and how should we feel about this?

Hackl: Yes, I definitely agree with what you’ve seen, as well. I feel like we’re in this moment we’re coming off of a hype cycle, right, a lot of hype around the term metaverse, a lot of confusion around the term metaverse, a lot of hype, but now we’re at this moment where people are like, well, taking a step back. Yes, I think we’re coming off of a hype cycle for many different reasons or many issues right now with the market.

I feel like we’re at this moment of disillusionment. People are a little bit skeptical, thinking, “Well, what is this really?” You know, what I find funny though is whenever I read an article that says “the metaverse failed” or “the metaverse didn’t happen,” so to your question where are we, we’re still building towards that future so we’re not there yet. Something that hasn’t been created fully can’t fail, at least yet. But yes, I think we’re in a moment of confusion. We’re in a moment of skepticism and rightfully so, but also I think for the people that are in the space, that are building, it is an exciting moment, to be what I call in the trenches, right? To me, personally, these types of market downturns coming off of a hype cycle are the best moments to build and create new things, and that’s going to give us the innovation that’s, in my perspective, the tech jargonauts of the future.

Where are we in this moment? Really, despite the downturn, despite the hype cycle, the end of the hype cycle, we’re at this moment for me of creativity being unleashed with new technologies, new opportunities, and with all the layoffs and all the people leaving, being laid off from these tech giants, some of them are ready to take a chance and create something new, so I’m excited. As crazy as things are right now, it’s a really exciting moment I think for anyone in metaverse, Web 3, and emerging tech.

Kornik: Yes, that’s interesting, Cathy, and that disruption, those layoffs you talked about could create sort of a cascading effect of innovation, which I hadn’t thought of, so that’s interesting.

Cathy, I do think business leaders and executives are confused about the metaverse. I think they’re maybe a bit skeptical, maybe a little bit cautious. I think they’re being asked a lot about strategies and timelines. Are we too early? Are we too late? How should business leaders approach the metaverse? What would be your advice to them?

Hackl: My advice to them is, I feel like a lot of the marketing machine already did what it needed to do, that hype cycle where all the marketing people wanted to do something, to launch something. I always say, scratch that metaverse itch. They did something to get the PR. We’re seeing a little less than that because the more metaverse marketing activations happen, they’re getting less coverage, so their initial idea of ROI is changing. That’s actually a really exciting moment because it’s when companies can be like, “Okay, we did this. We did the marketing activation, but what does really mean for us and what is the long-term strategy?”

I think that has to do with the fact that there’s this skepticism, this lack of clarity because if you have 10 metaverse people at the table and you ask them what the metaverse is, you’re going to get 10 different definitions, in reality. But most people do agree it is the successor state in some ways of the internet. Many people have different opinions on how that happens, but I think that’s kind of the agreement. If you take that as the basis of what this is potentially, then, the marketing has been done, now, it’s time to really think about, what does this mean for us as a company, as a brand in the long term?

My advice to any company is, if you’ve already done something public, great for you. Take a step back to really reassess what your strategy is and if you still haven’t done something and you don’t feel compelled to do something public, there are ways to experiment in private as well. There’s always though room for education. I think educating everything, everyone within your org is a really important moment for people to understand metaverse, gen AI, all the different things that are happening in this space.

Kornik: Right. Let’s talk a little bit about how some businesses are using the metaverse because some are already there, right? As you mentioned, some have already had some success. Maybe you could walk us through a few of those, if you don’t mind. I know you work a lot with fashion and luxury brands, and you spend a lot of time on marketing in the metaverse. Is that where the early innovation is happening? Is that where you’re seeing the most traction?

Hackl: Yes, so there are early test cases, use cases that are successful. I’ll give you an example. I work very closely with Walmart, a pretty giant company and brand, to advise them as a metaverse advisor and then help them launch their first steps into the metaverse, which was two giant world builds inside Roblox. I’ll speak specifically about WalmartLand which is in Roblox, like I mentioned. It has got over—I think it’s over 13 million visits, that’s in September, so that’s very, very, very good numbers. It has got more than a 50% approval rating. It has got constant traffic, people coming in and out, great sentiment. That was a case where you take a brand like Walmart and you don’t necessarily want to bring the same concept of the Walmart store into the metaverse. That’s not what people want to see. The idea was, how do we create a Walmart in a totally different way? This is not your grandma’s Walmart. It is the Gen Z, Gen Alpha, future of, a new way to see Walmart. We brought it into a gaming platform like Roblox, into the metaverse, let’s say, and it has been very successful for the company to engage with Gen Z, so yes. To me, it’s a case of bring in a brand that normally wouldn’t be mentioned in the same space as Gucci or something as Nike, Vans, but now it’s being mentioned in the same sentences in a lot of these brands and causing brand awareness and affinity, so that’s a good use case.

One of the brands that I did some early work with was Nike as well, and I think Nike has really been leading the forefront of things, both from an acquisition standpoint, acquiring a company like RTFKT a while back, and recently launching their new Web 3 loyalty program called SWOOSH and the things that they plan to do with that, so keep your eyes on those sorts of things. Yes, I think there are some leaders out there that you can look at, both from tons of things in luxury but also brands like Walmart.

Kornik: As you look out a little further, maybe even to the decade’s end, what are the ways and in what other industries do you think the metaverse will have some of its bigger impacts?

Hackl: I do a lot of work in the fashion space. I’m really excited about how that vertical is leading. They’re really pushing the limits and they have the appetite for it, but where I think we’re going to see really huge change, one of those areas is education. I think education is due for some disruption and I think the metaverse and those technologies are going to be part of disrupting the current way we do education. So I’m very thrilled about potential democratization of education and learning from the best and how that might change, so very thrilled about that.

With that obviously comes the training elements in whichever company, in the L&D departments and everything that’s happening, already seeing that with Accenture, everything, so education. I’m really interested as well, and while it’s not as exciting, I think the healthcare side is what I think we’re going to see a lot of change there in not only how doctors and nurses and medical professionals are trained, which we’ve already been seeing for a couple years in medical schools, but also I think for patient education, being able to go inside your body in a virtual way and trying to understand, if you’re going to have a brain surgery, what are they really going to do and those sorts of things. I think we’re going to start to see that from the healthcare side, and mental health as well, using these technologies to help with PTSD, trauma, just very powerful ways. Education and health I think are two of the parts that I think we’re going to see transcendental change beyond the retail and fun fashion side.

Kornik: Cathy, you’re not the first metaverse expert to tell me that, actually. We’ve had quite a few who would echo those same sentiments, so I think we’re really onto something there which could be exciting, right? I know you’ve teamed up with the World Economic Forum recently. Would you mind telling us a little bit about some of the work that you’re doing with them?

Hackl: Yes, so I am part of their metaverse initiative, part of the value creation group within the World Economic Forum. There are lots of different organizations and companies that are part of the initiative. We recently launched some white papers, some studies. One was on interoperability, the other one on value creation in the metaverse. They were launched during the World Economic Forum annual meeting in Davos where I actually got to speak, but yes, I think the idea is to bring together different stakeholders to really think deeply about what this means. If this is the future state of the internet, what are the implications for society? What are the implications for a lot of different countries, for companies, for professionals? Yes, there’s definitely really interesting work being done there.

The World Economic Forum as an organization is also diving deep into the metaverse and creating their own virtual spaces. Yes, I think we’ll continue to see that but, it’s exciting. For me, coming from the tech sector and what I’ve been doing, I never thought I would get invited to Davos but this year, I did get invited. I spoke there. I had never gone because I didn’t have a reason to go but I feel like now that tech is at the forefront, we’re having these conversations, it’s important to have a seat at the table. So yes, I think it’s important for both industry but also professionals that might be in the community to have a seat at the table to discuss what does this mean for the future of society and the future of everything.

Kornik: I want to ask you about the positive and negative, and I’ll start with the negative and I’ll end with the positive. What are some of the things that potentially worry you? What could hurt adoption rates or limit some of what you think could be the most positive impacts of the metaverse?

Hackl: I think there are three things. One of them is that people tend to equate adoption with how many VR headsets there are, and that’s if you take the premise that the metaverse equals VR, which I don’t. Most people agree it’s not just virtual reality. When you read a headline like, oh, metaverse adoption is down or not enough headsets, you’re missing the mark. That kind of misconception worries me because then people think it failed, which it hasn’t, so that’s one.

I also think there is this moment of a bit of a talent war that’s slowly happening where there’s not enough people that are skilled in, let’s say, how to develop on Unity, how to develop on Unreal, how to do Solidity if you’re on the Web 3 space. There is that moment as well where companies are going to have to look and say, who internally has those skills? Yes, or who do we need to hire to come and help us lead in this space and understand these technologies? I think that’s one of the things we’re going to see, continue to see a talent war.

Then there’s something—this is a little bit more futuristic, right, but you did ask me to go a little bit into the future. Another thing that worries me is the concept of virtual air rights. Who owns the air around me? Who owns what I can see? Because eventually, if the premise is that we do move from our phones into some type of wearable, potentially glasses, then who controls what’s within eyesight and earshot of me? That is extremely valuable and I worry about that. I worry about who’s going to control that, like who’s going to control what I can see and what I can hear because those are the things I’m going to believe. I think from a societal standpoint, that worries me quite a bit as a mother of three kids. Yes, that’s what keeps me up at night, right?

Kornik: Right, who or what controls that information and how it gets in front of our eyeballs and into our brains is certainly something to think about going forward.<>All right, so I’ll end with this one. I promise to end with a positive, so what if we get this right? Take me out to, say, 2035. What is Cathy Hackl’s best-case scenario for the metaverse and what does it look like?

Hackl: I hope that my vision for then is, hopefully, we’ll have something that replaces the mobile phone, potentially glasses, so we might go back to seeing each other in the eyes. There’s going to be data overlaid over you, over your eyesight, but I think eventually going from here to here and looking back at each other as humans I think is very positive.

I think we’ll get access to information a lot faster. One of the things that, as scared as people are about generative AI and everything that’s happening in that space, to me, AI is the electricity that’s going to make the metaverse work. I give people this example, when you open your refrigerator, you’re not thinking about the electricity that’s cooling all your food. You’re not thinking about that. I feel like eventually… right now we’re at this moment where everyone’s like AI, AI, right? Eventually, AI is what’s going to run all the systems and optimize things and we’re going to have virtual assistants, all those sorts of things. They’re going to help run the back end of the metaverse. And I see this electricity. I think we’re in this moment where AI is as revolutionary as electricity was in its moment.

To that point, I’ll give you a really fun example. I learned during Davos that the first time the term CEO was used was for Chief Electricity Officer. It wasn’t for Chief Executive Officer because electricity was new. No one knew what to do. They needed people to figure it out. I think that that’s where we are right now with, I’ll say, Chief Metaverse Officer or chief whatever it is. We’re in this moment where we’re trying to figure out what all these technologies are and what they mean, what the future of the internet means, and we’re at that moment right now again, of trying to figure out what all these revolutionary technologies that are converging mean for our future.

Kornik: Cathy, thank you for the time. What a fascinating conversation.

Hackl: Thank you so much. It was a thrill to be here.

Kornik: Thank you for watching the VISION by Protiviti interview. For Cathy Hackl, I’m Joe Kornik, and we’ll see you next time.

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ABOUT

Cathy Hackl
Co-founder, Chief Metaverse Officer
Journey

Cathy Hackl is a globally recognized metaverse strategist, tech futurist, business executive, speaker and media personality with deep expertise working in metaverse-related fields with companies like HTC VIVE, Magic Leap and Amazon Web Services. She’s Chief Metaverse Officer and Co-founder of Journey, where she leads Journey's Metaverse Studio working with the world's top brands on metaverse and Web 3 strategies, NFTs, gaming, virtual fashion, and how to extend their brands into virtual worlds.

Hackl has been dubbed the Godmother of the Metaverse and is one of the top tech voices on LinkedIn. In addition to her new book, she has written two other books, The Augmented Workforce: How Artificial Intelligence, Augmented Reality and 5G Will Impact Every Dollar You Make, which she co-wrote with John Buzzell; and Marketing New Realities: An Introduction to Virtual Reality and Augmented Reality Marketing, Branding and Communications, which she co-wrote with Samantha G. Wolfe.

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Innovation economist talks AI, A-commerce, haptics, humanity and mind-bending metaverse jobs

Innovation economist talks AI, A-commerce, haptics, humanity and mind-bending metaverse jobs

Shivvy Jervis is an innovation expert, futurist, broadcaster and keynote speaker who advises businesses and consumers on how new developments and advances in digital, science and psychology impact the innovation economy. Jervis, named Champion of Change by Management Today and one of Britain’s Women of the Year, has keynoted more than 600 conferences. A former CNN Asia and Reuters reporter, Jervis sits down with Joe Kornik, Editor-in-Chief of VISION by Protiviti, to shine a light on what’s next. She referenced some of these stats during our discussion.


ABOUT

Shivvy Jervis
Innovation forecaster

Shivvy Jervis is an innovation expert, futurist, broadcaster and keynote speaker trusted by businesses and consumers to share the impact of meaningful innovations. She tracks down and demystifies the latest breakthroughs in digital technology, science and psychology, and has keynoted over 600 conferences, earning more than 25 industry accolades and notching up 32 million minutes-worth of watched content. Shivvy, named a Champion of Change and one of Britain’s Women of the Year, is breaking barriers as a leading Asian female expert humanizing the “innovation economy.” A former CNN Asia and Reuters reporter, Shivvy previously created two successful streaming series that enjoyed a five-year run, shining a light on brilliant advances and the maverick minds behind them.

Kornik: You are a renowned futurist and innovation economist, so let’s talk about the future of the metaverse. Specifically, how big of an impact do you think it will have on our daily lives, and when?

Jervis: I see a version of the metaverse—immersive reality—as having a reasonable impact on our lives as consumers and working professionals. By “immersive” I mean the more accessible version, such as augmented reality—the ability to overlay digital material like a product, place, image or video over the real world, especially given that the mainstream public is now much more familiar with AR because of social media. The filters on Zoom or TikTok, for instance, are all AR. The specific impact will vary by person, but for most of us it will be an option to experience information in a totally new way. That’s key: The metaverse is not a forced replacement of the real world but it will unlock doors if you want to go through them. The best current example is shopping. You can still go to a brick-and-mortar store, but you can also use the metaverse to browse a virtual shop, try items on digitally and pay digitally. This will expand to other areas: Virtual doctor’s visits for common ailments, or metaverse holidays when time or budgets don’t allow you to go in person. You asked about timing… it depends on the speed of uptake. For retail and leisure, we’ll see it sooner rather than later. For other sectors, such as healthcare or in the workplace, it may take longer. But data shows there are expected to be about 1.7 billion mobile AR users by the end of 2024, and the European AR/VR market is expected to be about US $21 billion by the end of 2025, so it’s reasonable to expect the change to be taking off within a few years.

data shows there are expected to be about 1.7 billion mobile AR users by the end of 2024, and the European AR/VR market is expected to be about US $21 billion by the end of 2025, so it’s reasonable to expect the change to be taking off within a few years.

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A medical professional explores a holographic image of the human body. Credit: Getty Images.

Kornik: What is the biggest internal application for businesses leveraging the metaverse?

Jervis: I think it’s training and development. Why hassle an employee by sending them across the country for training when they can take a virtual tour of a site? Organizations that use the metaverse to make the lives of their employees easier will find a huge boost to not only retention but recruitment, too. One of the first noticeable differences will be the bang-for-buck. That is, how much training you can accomplish on a budget. The metaverse means you can hire specialists to teach in-person skills such as mechanical engineering or medicine without the considerable expense of travel and accommodation. We will also be able to use the metaverse to train in a new way: Imagine teaching someone to repair an airplane engine on Zoom or Teams? It would be borderline impossible. However, the metaverse allows replicas, or digital twins, to be built. In fact, scale doesn’t exist, so why not take a class of mechanical engineers inside a giant jet engine? There are huge possibilities in terms of customization. It also allows for failure: The metaverse is a consequence-free environment for engineers, firefighters and surgeons. During training you can let people make terrible—even fatal—errors and learn from them.

Kornik: You mentioned customization. I think that’s one of the potential game changers of the metaverse. Do you agree?

Jervis: I think customization won’t only be commonplace, but essential. People have become used to being able to customise everything in their life, and that won’t change in the metaverse. Companies will live and die by their ability to provide customized service and products. The public is firmly in the driver’s seat here. Keeping a finger on the public’s pulse will matter more than ever in a world where change is relatively easy, but finding the right direction is considerably more difficult. There’s no predicting what will capture people’s attention—who would ever think a digital Gucci bag would sell for US $4,100, even outpacing its real-world price? Lil Nas X’s show on virtual game Roblox saw 33 million people at the concert, and 10.7 million people have attended concerts on Fortnite, a video game. Speaking of gaming, you’d be surprised how often games are the heralds of virtual change a decade or more in advance of the rest of the world. They are always worth watching. Many innovations such as cryptocurrencies, virtual economies, digital twins, AI and more existed in gaming before anywhere else. Some games, such as DOTA 2, allow users to charge each other real money for items and designs to customise their avatars. Companies like Bethesda Softworks take it even further, buying community-made “mods” and releasing them as official content—giving original designers significant royalties.

There’s no predicting what will capture people’s attention—who would ever think a digital Gucci bag would sell for US $4,100, even outpacing its real-world price?

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virtual concert
An avatar attending a 3D performance in the metaverse. Credit: Getty Images.

Kornik: There is a whole metaverse economy we should probably talk about. You call it A-Commerce and say it could replace E-commerce in the metaverse. What do you mean by that?

Jervis: A-commerce is short for “automated commerce” or “augmented commerce” and allows products to be visualised in the virtual world to an almost real level. It brings the physical world into the virtual world, harnessing the strengths of both and the weaknesses of neither. It also includes greater integration into our online lives. That new book or product you ordered can be delivered to your home, but what if the software accesses your calendar, knows exactly when it will be delivered and sends it where you are at a given time  instead? That’s coming. It’s about commerce customization and convenience, adapting it specifically to you.

Kornik: You talk a lot about jobs of the future, and a few—Head of the Immersive Workplace and Virtual Memory Reconstructor—have applications in the metaverse. Can you explain those roles and why they’ll be important?

Jervis: Of course! One of the jobs of the future I envision is Head of the Immersive Workplace, a person or team that makes sure the virtual version of the workplace is performing as it should. I don’t just mean the staff, I mean ensuring that it matches well with the real world, that it’s functioning properly, that it’s up to date. It’s also difficult managing a virtual team, and there are people management skills that need updating for the virtual world. How do you motivate people virtually? How do you resolve disagreements, disputes or conflicts virtually? Organizational procedures or rules will impact the metaverse differently than they do the real world, and this is something I think this role will handle; it can  give insight into how such things will impact the metaverse or other virtual worlds and help integrate new standards or procedures once they’re agreed upon.

I admit that Virtual Memory Reconstructors may sound a bit dystopian. The term refers to a person or team, maybe even a business, whose mission is trying to preserve memories in the best way possible—and while I have some ethical concerns here, first let me explore the context for this. As we move deeper into an AI world, many modern chatbots can take on different personalities, and some of these can be based on real people or even professions, such as teacher or friend. Chatsonic, which is similar to ChatGPT, does this. Each persona comes with a different “personality” and tone of voice depending on the context. Now, companies are looking into creating chatbots that train on the real-life chat transcripts or memories a user has had with someone living or passed, and then take on their personality, tone or mannerisms while communicating. Depending on how this is used, this could be quite useful or quite creepy, perhaps even dangerous. So, a Virtual Memory Reconstructor’s role would be preserving memories and allowing for the reliving of the past, but in a way that meets strict ethical guidelines. It’s a potential future role I think we’ll eventually need because of advanced AI, but obviously it depends a lot on what society demands of its tech over the next decade.

That new book or product you ordered can be delivered to your home, but what if the software accesses your calendar, knows exactly when it will be delivered and sends it where you are at a given time  instead? That’s coming.

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AI chat GPT
Human and robotic hand touching, symbolizing human-AI connection. Credit: Getty Images.

Kornik: So interesting. It sort of begs the question of how do we hold onto our humanity in this future world?

Jervis: Yes, it’s a great question! How do we ensure we don’t fall into the dystopian reality of machines over humans? The most important thing is to develop technology to accentuate and enable our human desires, feelings and interactions. We should not adopt technology for the sake of the technology itself. If we keep our core human needs—interacting with people, loving our families, protecting our livelihoods, staying healthier for longer—at the heart of any digital solutions, that’s when we have a real shot at a sustainable future. We need a human-led digital future. We do this by making technology that solves real human problems and desires, that factors in our needs at the outset versus as an afterthought, as well as making tools that don’t compromise our privacy or safety.

Kornik: We’ve talked about the future a lot but before we wrap up, I want to ask you to go out a decade or more in the metaverse. What’s possible?

Jervis: The level of personalisation will blow our minds more than anything. I think over time user-generated customisation will be a driving force. Want to walk around a store? Why not do it in Japanese-style architecture and store music? Or New-York style? There’s nothing stopping you from going back in time either. Why not have your family get-together in an Anglo-Saxon longhouse with a fire in the hearth and a snowstorm blowing outside? User-created environments will mean you can easily create your own without being an artist. Look what AI can do with images, drawings, paintings even now. A decade in the future you can describe a memory and have it brought to life. That beach you visited as a child. That waterfall you found as a teenager. Create them easily, bring them to life, and enjoy them anew. Haptics, the ability to feel and perceive touch through the internet, will also make the metaverse blow our minds. It will change how we do holidays, how we relax, how we visit people, even how we attend weddings and funerals.

A decade in the future you can describe a memory and have it brought to life. That beach you visited as a child. That waterfall you found as a teenager. Create them easily, bring them to life, and enjoy them anew.

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Protiviti roundtable on the promise, peril and potential of a metaverse future

Protiviti roundtable on the promise, peril and potential of a metaverse future

Many people think of the metaverse as VR headsets, gaming and socializing with others in a virtual environment. However, the metaverse can also mean business. The metaverse has the potential to build brand awareness, launch new products and services, and improve customer experience. To find out how, Joe Kornik, Editor-in-Chief of VISION by Protiviti, caught up with three of Protiviti’s metaverse experts—Christine Livingston, Managing Director, Technology Consulting – Emerging Technologies; Alex Weishaupl, Managing Director, Protiviti Digital – Creative and UX Design; and Lata Varghese, Managing Director, Head of Digital Assets and Blockchain Solutions—to discuss the opportunities businesses have and the challenges they’ll face in the augmented future.


Kornik: Let’s start at the beginning. What is Protiviti’s definition of the metaverse?

Livingston: Many people tend to think of the metaverse as mainly a gaming platform, more widely used by younger generations. But we believe the metaverse is an immersive, collaborative virtual world that exists as physical and virtual objects converge. Rather than prescriptively defining what it is and what it isn’t, we focus on the capabilities that the technology unlocks. The enabling technology has been maturing over time, and we’re at a point where things that were once technically feasible but not practical, have become practically feasible. As technology has matured, it has become more commercially available, more affordable and more consumable. We see the metaverse as that intersection of immersive experience across the augmented-reality and virtual-reality spectrum with some of the enabling technologies—such as Web 3, Blockchain, NFTs, etc.—starting to facilitate the next wave of interaction and interoperability.

Kornik: How does Protiviti see the metaverse evolving?

Weishaupl: The metaverse is a term that has accumulated some unwarranted baggage over the last year or so. We’ve seen everything from breathless predictions from analysts that the metaverse will change everything to more cynical takes about what it is and what it may become. As Christine said, for most people, the metaverse user is typically a gamer with a headset and dual-hand controllers in a virtual-reality environment. And while that may be true, the metaverse will also be used by businesses to enhance their brands, products, user experiences and to generate revenue. By combining digital twinning with predictive models and machine vision and data, progressive organizations will be able to upgrade industrial spaces from the solely physical to environments enriched for navigation and context. And importantly, we will increasingly see the metaverse used as a generative tool and collaboration platform to significantly change aspects of our world.

Varghese: It’s been fascinating to see the evolution of technological developments in the crypto space and its applications inside the metaverse. The fundamental transition that’s happening is one from closed centralized platforms where users access free information in exchange for their data to a connected, open and immersive world with new players like Roblox, which has some 50 million active users and a huge economy inside the metaverse. There’s also this current trend of users expecting to be compensated in some way for bringing their attention to a platform. NFTs really opened a cultural revolution where people can use this technology to create assets for which they want to be directly compensated.

Add to that “metaverse wallets”—digital wallets where transactions are recorded on the blockchain after being verified by consensus. The wallet offers the ability for a user to have sovereignty over what they own. Users can opt-in to platforms with wallets rather than with a username ID and a password for each platform they visit. They carry the wallet with them, and it includes their identity, their assets, data on their preferences, their interactions with others and with brands within the metaverse. The ability to exchange that stored value on one platform and take it to another world may become increasingly important for digital natives, and there are several companies right now developing these technologies.

There's one other key aspect around the evolution of the metaverse and that’s the generational use of these technologies. The younger generation interacting with these platforms will expect the 3D, immersive experience as AR, VR and XR and related technologies come together. For that expectation to be met, we’ll need public support and additional infrastructure to power those interactions. And it needs to be safe. There are plenty of technology risks that need to be thought through by companies looking to build on a public infrastructure, which is where firms like us are trying to help clients sort through these and other issues.

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bitcoin abstract

Kornik: Lata referenced a few interesting possibilities there, but how are businesses using the metaverse today, and how do you think they’ll use it in the future?

Weishaupl: Businesses are already leveraging the metaverse to create valuable interactions with and among people to address different types of business problems, as well as opportunities. The most common uses—both in terms of press coverage and actual experiences you can interact with today—relate to marketing. Consumer brands have been early adopters of the metaverse and are developing new environments aimed at engaging existing and new audiences. One brand known for its variety of marketing experiences is Gucci. The luxury goods brand partnered with Roblox to launch Gucci Town, a digital destination on Roblox “dedicated to those seeking the unexpected and to express one’s own individuality and connect with like-minded individuals from all over the world,” Gucci says. Gucci also embraces the decentralized metaverse to build an immersive concept store that showcases rare pieces, fosters conversation across contemporary Gucci creators, and even offers digital collectibles for purchase. Meanwhile, the metaverse is also playing an emerging role in employee training by providing new and interesting ways to conduct activities like onboarding and skills development. Mercedes-Benz has invested in AR-based metaverse experiences to upskill their service technicians in their dealerships by providing a virtual overlay to their products. They are also helping their technicians identify and address vehicle issues more quickly and, importantly, more predictably.

Livingston: As I look at the opportunity for the metaverse in manufacturing, we're seeing some upskilling and training bleed over into the metaverse, where we are able to provide real-time guided build instructions in an assembly process, or “see what I see” expert assistance when someone is troubleshooting equipment. We're also seeing a lot of manufacturers looking at digital twins, and how they may be able to increase efficiency, reduce costs and optimize operations. BMW has created a simulation of one of its assembly lines, which may enable it to simulate what may happen in a particular environment prior to pushing things to the production floor. It's exciting to see these real-world applications happening in virtual worlds.

Varghese: What Nike is doing is interesting: It’s created a blockchain-based platform, where it is allowing users to create products and monetize them. This is one way of using blockchain, to allow creators to get that benefit for the attention they bring to a brand, like I mentioned earlier. Users can design and create virtual goods that they’re able to take with them, and Nike can create products based on those designs. At last check, Nike had more than 100 million virtual goods and about 100 million royalties. And ultimately, for Nike, this is a way to generate new revenue and increase exposure of its brand to users who are going to be more digitally native; the ones who are going to be spending more time—and presumably, money—in immersive worlds. It’s smart; it meets consumers where they want to be.

The fundamental transition that’s happening is one from closed centralized platforms where users access free information in exchange for their data to a connected, open and immersive world with new players like Roblox, which has some 50 million active users and a huge economy inside the metaverse.

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virtual clothing store mannequin in red jacket

Kornik: You touched on a lot of industry sectors there. What other sectors could the metaverse impact in a significant way?

Weishaupl: The area I'm seeing the most amount of activity is in the retail brand space. Everything from consumer products to luxury goods because those businesses rely on creating demand, creating inspiration, creating interaction in some way around both the product and the brand that’s behind it. There’s a ton of work that’s happening within the retail experience space that we're really excited about. But I'd say, interestingly, an incredibly fast follow is in the financial services space. There's been no shortage of experiences that JP Morgan Chase has released, as well as many other financial services brands trying to figure out how to engage with customers, employees or partners, or other elements of their human ecosystems.

Varghese: It’s likely that brands that are selling to a certain type of customer today will want to continue to sell to them in the digital ecosystems/metaverse, so they will have to have some strategy on how to interact with that customer in the new environment. So, the metaverse likely impacts all industries. Is it going to replace existing technology? No; it's going to augment the technology experience a company’s customers are already having with the internet. Ultimately, it's always about solutions for the customer; it's never just about the technology.

Kornik: Where do you think the major pain points or barriers to entry are for companies? What are they struggling with the most?

Livingston: Having spent many years in emerging technology, we've developed an approach that helps drive business success, aligns strategy to key objectives and achieves consensus across stakeholders. We are working with several clients now and any metaverse strategy starts by identifying those use cases where the metaverse has the potential to drive meaningful impact to business. We start by identifying what the potential applications are. How might the metaverse and this new technology further your business objectives? What are some of those concrete use cases we can consider? And as we've identified those, we can then start to break them down into more digestible building blocks to understand what we need to do to enable these use cases.

There are a lot of new and emerging technologies and some mature technologies that you probably already have, and we look to determine what key technical components are needed across those use cases to bring a use case to life. And once we've done that mapping, we can start to prioritize and initialize that strategy and roadmap by aligning a company’s priorities against the identified business value. What’s the business hoping to accomplish with the metaverse and how complex is that technical execution, ultimately? Outlining that roadmap will let companies unlock business value in meaningful and tangible ways across the journey.

Varghese: Especially when it comes to integrating some of these newer technologies, which are still fairly complex for the average organization. Startups have carried the momentum in the crypto space thus far. These are technically advanced businesses and leaders will have to go on a journey to discover the level of infrastructure that’s right for whatever use case they choose. So, how do they develop policy in a way that aligns with the use case? Setting up controls while the regulation is still evolving, and even knowing all the risks that exist, is difficult; this requires significant collaboration across an organization. There is not one playbook to solve all these issues. It all comes down to what are the use cases, what are the risks and how do you get the organization aligned around the goals?

100 Million

At last check, Nike had more than 100 million virtual goods and about 100 million royalties. And ultimately, for Nike, this is a way to generate new revenue and increase exposure of its brand to users who are going to be more digitally native; the ones who are going to be spending more time—and presumably, money—in immersive worlds. It’s smart; it meets consumers where they want to be.

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woman looking through VR glasses at a hotel room representation

Livingston: Absolutely. When you start to think about what that first venture into the metaverse may be for your organization, it's critically important to start by focusing on a shared objective and a key purpose. It sounds simple, but why is your company going into the metaverse? Are we trying to engage a specific customer population? Are we trying to improve efficiency? Are we trying to unlock a new market? What's our objective in the metaverse? Then you need to start to think about some of the known challenges: Are we going to enable “immersiveness”? What level of immersiveness is required? Interoperability is a really big challenge in this space right now; what if we purchase real estate in one decentralized world and it doesn't transfer to another? What if this doesn’t end up being a winning platform? Do we look at centralized or decentralized applications? Fully understanding some of those key concepts around the technology is critically important.

But equally important is aligning to the business value based on that technology, the immersiveness, interoperability and the sovereignty. What technology and what skills are you going to need as an organization to enable those things? Many companies are struggling to define a strategy for the metaverse. They are having challenges just identifying and aligning to a shared strategy and purpose objective for the metaverse. How am I managing the risks associated with the metaverse? How do I manage my brand, my reputation, the business side of things? Knowing all of this in this new and emergent space is going to be difficult; in fact, I would say, most companies don’t have answers to many of these questions. And to make matters even more challenging, as Lata said, that regulatory environment is changing very quickly in this space. Which platforms do you use? You have an increased chance of an attack as you start to expand to new endpoints, new devices, new technology platforms, and a new ecosystem.

Kornik: So, how should companies proceed?

Varghese: A lot of these technologies are free and open-source software and are being tested by many developers as opposed to just being tested within your own four walls, which is how traditional enterprise software was developed a few years ago. There’s not one regulatory body, there are multiple, and there's a lot that’s still up in the air, but companies cannot wait to act. Separating the security and privacy risks from the technology risk is important in our view. But your metaverse strategy should be more about the product and service, not about the technology.

Livingston: Agreed. I think we would generally say if you're trying to move an internal innovation agenda forward by educating around the technology, that’s a pretty big uphill battle, right? It's about putting the innovation initiatives and the metaverse in the context of the business value that you either hypothesized or can demonstrate. It’s critical to align on that shared objective. We’ve found that is the most successful way to move these initiatives forward. You must have a clear understanding of the organization’s risk appetite vs. the organization’s innovation appetite. There’s also the publicity risk. Everyone has seen, obviously, FTX has made major news. But the other side of that coin is brand relevance; are you too slow to move? There’s a 1995 interview with Bill Gates where David Letterman is laughing about how ridiculous the concept of the Internet sounds. Similar videos have emerged of the iPhone—'there is no keyboard, no one will ever use it!’ And the metaverse has its skeptics, for sure. So, I think there's also that balance of not being overly aggressive but also making sure you’re not the last one to move on it.

How might the metaverse and this new technology further your business objectives? What are some of those concrete use cases we can consider?

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child in futuristic glasses future metaverse consumer

Weishaupl: One thing I'll add: The metaverse is in super rapid development, like the web in 1995 and mobile in 2007. An important piece of any developing platform or a developing way of interacting is risk around adoption expectations. Current metaverse experiences require users to be provisioned with several new things, depending on that experience: new devices because navigating a 3D metaverse on a screen just doesn't feel as natural, new services like the digital wallets that Lata highlighted earlier if you're participating in a decentralized metaverse, and new ways of navigating interactions and security. As a new space, we are seeing a mass of early adopters who are ready and eager to engage in the metaverse, but a word of caution: I don’t think we’re quite at the “if you build it, they will come” stage just yet. Expecting that this will hit the millions and tens of millions of users in the near term rather than thousands and tens of thousands of users is a big risk to any metaverse initiative, in my opinion.

Kornik: So, what are the next steps for business leaders to take as they enter the metaverse?

Livingston: I think as we've articulated, the first step is to identify your strategy and incorporate that strategy in your organization’s broader innovation goals. Start by creating a small cross-functional team that has some autonomy and the guardrails in which they're allowed to experiment, innovate and play. And within that experimentation, allow for some movement on the ROI, but give them that focus objective to work toward. Your ROI metrics are going to be different depending on your goals. For instance, acquiring a new customer base will be vastly different than trying to improve your operations. It’s important to start with that shared vision and then understand how some of the use cases that are identified will move that objective forward. And then, disseminate that shared vision within all of your teams. And as we talked about, understand where and how the metaverse will intersect with your existing technology infrastructure. And last but not least, it's critical to make sure everyone understands what you’re trying to accomplish in the metaverse, and then showing how the specific use cases align to that particular vision.

As a new space, we are seeing a mass of early adopters who are ready and eager to engage in the metaverse, but a word of caution: I don’t think we’re quite at the “if you build it, they will come” stage just yet. 

Christine Livingston is Managing Director with Protiviti's Emerging Technology Group – Internet of Things.

Christine Livingston
Managing Director, Protiviti
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Alex Weishaupl is a Managing Director, Protiviti Digital – Creative and UX Design. He is a digital design executive with a deep history of helping clients envision, build and evolve customer experiences that help their organizations find and deliver on their vision and purpose to build rich connections with their audiences—both external and internal.

Alex Weishaupl
Managing Director, Protiviti
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Lata Varghese is Managing Director in Protiviti’s Technology Consulting practice and Protiviti’s Digital Assets and Blockchain practice leader. Lata is a seasoned executive with over 20 years of experience in helping clients successfully navigate multiple business and technology shifts. Prior to Protiviti, Lata was one of Cognizant’s early employees when the firm had less than1,000 employees, and she grew with the firm as it scaled to a $17Bn, Fortune 200 enterprise.

Lata Varghese
Managing Director, Protiviti
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Tech expert Wayne Sadin on how the C-suite and board can prepare for the metaverse

Tech expert Wayne Sadin on how the C-suite and board can prepare for the metaverse

Are the board and the C-suite ready for the metaverse? Probably not, says renowned tech strategist Wayne Sadin, who has had a 30-year IT career as a CTO, CDO, CIO and advisor to CEOs and boards. So now what?  Sadin, currently the lead analyst covering C-suites and board, IT governance, cyber and metaverse for Acceleration Economy, a technology advisory firm, sits down with Joe Kornik, Editor-in-Chief of VISION by Protiviti, to discuss what steps executives should be taking right now to ensure tech success in the future.


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Tech expert Wayne Sadin on how the C-suite and board can prepare for the metaverse – Audio transcript

Joe Kornik: Welcome to the VISION by Protiviti interview where we look at how big topics will impact global business over the next decade and beyond. Today, we're talking about the metaverse future. I'm Joe Kornik, Editor-in-Chief of VISION by Protiviti and I'm joined by renowned tech strategist Wayne Sadin. Who has had a 30-year IT career where he's been a CTO, CDO, CIO and advisor to CEOs and boards. Currently, he's the lead analyst covering C-suites and boards, IT governance, cyber and metaverse for Acceleration Economy. Wayne, thanks so much for joining me today on the program.

Wayne Sadin: Hey, Joe. It's a pleasure to be here. Thank you for having me.

Kornik: Wayne, you focused on board strategy at Acceleration Economy, and I think there's some skepticism actually out there. Certainly, some uncertainty about Web 3 and the metaverse among that group, right, the board and the C-suite. Maybe there's some hesitation about perhaps being one of the first in the pool, especially if the water is a little too cold. What advice would you give them as they think about their metaverse future?

Sadin: Well, I think the first thing, Joe, is the board at that level needs to understand what do we mean when we say metaverse? That definition is so hazy and so all encompassing. Let's maybe start with that. So, when people think of the metaverse what they think of is the virtual reality headset. So, here is a state-of-the-art VR headset right now. I mean, this new one just got announced. This is what I wear when I want to play. Can you imagine your board director wearing this five-pound thing on their head for a board meeting? I can't. So, first of all, it's VR, it’s AR, augmented reality or XR, extended reality. So, all of these things that involve taking visual and audio and maybe one day, touch, your tactile sensation, and making them available to people at a distance. So, that's one view of it. Another one is cryptocurrency, which is a whole another discussion. Then the third part of it is the Web 3, the underlying technology of the metaverse. Now can you do metaverse without Web3? Yes. Can you do Web 3 without metaverse? Yes. What happens when you put them together is you get something bigger than either.

So, if you're a board, you want to be educating yourself on what is your business strategy relate to in AR and VR, XR all those R things? Are you a game company? Are you a consumer products company where the gamification of your interaction really matters, or do you make industrial widgets and maybe you need something to help train your people or guide the technicians when they're doing the repair. Or maybe you're just a company that wants to get more nimble and be able to react as the economy goes ever, ever faster and faster? Acceleration Economy, where I do a lot of work, is about the rate of change of the world. If the world is speeding up and your technology isn't, you're going to be left behind. So, the first thing you got to do as a board is understand what you mean by metaverse. So, get somebody, your CIO, your CDO, Chief Digital Officer, an outside person, read and learn what it means.

Kornik: Right. They're in a tough position certainly. I know you talk to them frequently and a lot about readiness and where they are in this process. In your opinion, are they ready? If not, what steps should the board be taking to get themselves ready?

Sadin: Boards are generally not ready for the metaverse. Now there are exceptions. Again, there were these digitally enabled companies. There's a whole lot of startups. But I tend to work with what I would call flyover companies or companies making things, whether it's financial services, or shipping, or manufacturing, or healthcare. They're not in the technology business per se, they just use technology. In most cases, companies are woefully behind in technology. The quick example from a couple of weeks ago was Southwest Airlines—technical debt sunk them. They were however many releases behind on a major piece of software, and that crippled them during a time of great stress.

So, my first message to boards—and Joe, it's a message I give boards no matter what we're talking about—is technical debt is an unfunded, generally unknown, off-balance-sheet liability. In many companies, it's bigger than what sunk Enron and WorldCom 25 years ago. If you are a board member, or a CEO, CFO, and you don't know what your company's technical debt is—I'll define it in the minute—you really are in for a world of disappointment. If you've got to respond to a competitive initiative, if you've got to do something around your M&A strategy, growth strategy, whatever it may be.

So, quickly the definition is, technical debt is the sum total of all the technology changes since you put the stuff in that you didn't apply. It's the 15-year-old server, running a piece of software that's 12 releases behind. It's the old mainframe system that is at the end of its life and nobody knows how to program it anymore because they all retired or died. It's the collection of things you bought because you've done 42 M&A acquisitions, and now you have 23 data centers, and you haven't rationalized it. All of those things are millstones around your neck, preventing you from moving into the future. Metaverse is the top-level thing that needs a lot of modern components but just about everything else you want to do, IT gets to say, “Hmmm, I need a couple of years to do that,” or they rush it through and quite frankly, screw it up. So, if you're a board, you should be focused, if you're looking at the metaverse, Web3, on where are we today, versus where we need to be to compete.

Kornik: How should executives be thinking about ROI? I mean, it strikes me that investments in the metaverse may be a long way away about seeing any return on that investment. Will they need to shift their typical timetable or their traditional thinking or metric around ROI for the metaverse?

Sadin: Well, no, I don't think so. Again, if you're a company that needs to be on the cutting edge of some game technology or something like that, you have an R&D budget, and that doesn't have an ROI typically. R&D is what you invest in the hope that you'll get something back out of it, just like the venture capital investments. So, if you're making speculative investments, keep making them. For most of us, if I'm investing in technology—let's talk about a particular thing, augmented reality. So, I'm in a business where I make something and have to fix it. What can I be doing to make my techs better at fixing things? How can I give them the power of visual representation? I've got a camera pointing at something. I've got an AI system behind it, or you know what? Maybe I have a 50-year experienced tech who doesn't want to go out in the field, looking at that camera. Then I take my junior tech and I whisper in their ear with a headset. Go look here first. Go look there second. I once was involved with a system, Joe, where we were inspecting an oil rig kind of thing. Very dirty, very dangerous for people, you have to have a lot of training to go do it. Instead of having to fly senior techs in helicopters, just didn't want to get the helicopter. Have you ever taken the training where you go to an offshore platform in helicopter where they’d throw you in the water upside down? You'll know why you don't want to do that. We could take a junior tech and give them, it was an iPad with a camera, and they could point it at the oil rig pieces and it would tell them what to inspect first, because it was a digital twin although they didn't call it that in those days. It was a digital twin of the platform. So, we made the techs smarter by giving them the ability to visualize the physical environment around them. Then when they got to the component that it said inspect, you could scrape the oil off and read the barcode and it would give you a schematic, “Inspect it this way.” So, there's an investment that creates a tremendous ROI. It also builds a capability because now you can do that, what do you do in your manufacturing lines? What do you do to enable your customers maybe to do that?

So, I want to say, Joe, for a lot of these investments in metaverse—if it's augmented reality, if it's taking data, visual, and audio and superimposing them—there is a tremendous payoff if you have the right infrastructure.

The other thing I'll say is Web 3. Web 3 is about better communication. That's lower latency, higher bandwidth and better connectivity. How do I connect to my techs in the field? How do I connect to my construction sites, my factories, my ships, my trucks, my airplanes, and my drones? If I've got better connectivity, I can do all sorts of things—from telemetry, monitoring the performance, to control, to adding more data capabilities to these products. So, if I'm in making thoughtful investments, let me describe it this way. I call it a brick-in-the-wall strategy. If I want to build the Taj Mahal, I could draw the blueprint and say, 14 years from now, I’m going to have it built. I'd rather draw the blueprint, and then ask my business units to pay for the bricks. So, this brick has to be built before this brick before this brick before this brick, but I may not want to buy any bricks over there, because I don't need them yet. So, I'll say to the board, what is the architecture? What is the business architecture? What is the technical architecture that you're shooting for? And now, how do you invest brick by brick with ROI for the most part, or R&D spending on the other part, to get you where you want to be in a timely manner with manageable risk and decent-to-great ROI?

Kornik: Wayne, let's talk a little bit about those technologies that you mentioned earlier that will enable all of this, whether it's that headset that you showed us a few minutes ago or even generative AI which is getting a lot of press these days. Where do you think we are in sort of the maturity of these technologies, which ones are you most excited about, and when do you think they all come together to deliver what a lot of us think the metaverse could be?

Sadin: Well, until about two months ago, I wouldn't have told you AI was as close to being useful every day as it appears to be now. These multibillion-dollar investments made by the arms merchants, Microsoft and Google and I'm sure others are really changing the landscape on AI now. There's a lot of risk to this. We had the great excitement about generative AI and look all the things that it can do and then we discovered that ChatGPT can't do math. 200 plus 200 is 500. No, it makes mistakes on facts. It was trained weirdly. So, if you are a board or C-suite, and you're using AI, you've got to look at the risk of bias, or have you not fed it direct dataset. Have you fed it a slanted dataset? Have you not included your own information? Or maybe—here's another risk that I thought about—what if your information is leaking out inadvertently, inadvertent disclosure and winding up in some AI model that's letting other people know more about you than you want them to know? So, AI is clearly moving very, very fast. Dare I say maybe a little too fast? Because we don't want to be seduced by the hype.

Back to the solid technologies, it's communications connectivity. It’s Starlink, it’s 5G. It's building software-defined networks. Again, I hate to talk technical to boards and C-suites. Ask your IT department, “ Do we have a software-defined network?” which just means that I can pivot the network very, very quickly. In the old days we bought a thing, we put it into the forklift. When we needed a better thing, we got another forklift. With a software-defined network, if we do an acquisition in another country, we can build the rules into the network very quickly and go live very quickly, whether it's by satellite, 5G, or a hotspot in your hand. So, invest in your communications technology. Again, technical thing. Bandwidth is great, how fast I can push data down the pipe, but latency, how long it takes the message to go back and forth is even more important in the metaverse. If you and I are talking and our latency is very quick, you see my hands move, you seen my mouth move, you see the sensor reading. If latency is long, there's that lag and your drone flies into the wall. Your blade cuts the wrong angle, and your car drives into the pole. So, we got to be fixing latency. Again, a little bit geeky, but it's important to be building the right networks because everything sits on the network.

Then the other one is going to be cloud. Look, I don't want to say cloud’s the answer to all problems. The investments being made by the cloud companies, Joe, and the $50 billion a year and more range means for most of us, we can piggyback on what they're spending and buy a tiny little slice of AI or augmented reality or Internet of Things instead of having to build our own infrastructure ourselves. So, it gives you a tremendous amount of optionality and helps you remove a tremendous amount of technical debt. Because if Microsoft spends $10 billion on AI, which they just announced, guess what? We all get to use it for $1.98 a month per user or whatever the price is going to be. You can't do that if you have to build it yourself.

Then the technology, this thing I showed you here. Until we get away from this kind of stuff, and we start thinking about a projector on your desk that's holographic, or I envision something that maybe you’ll take your eyeglasses and put a thing on your chest with a battery pack that's not sitting on your head and then shine a light up into your glasses and use an interference pattern or do a face mask if you're in an industrial environment. When we can change the physical experience, I think that stuff will take off dramatically. Again, that's not where I'd be making my investment other than in the ability to use whatever technology comes out later.

Kornik: Sure. That teed me up for my last question, Wayne, which is, I'd like you as a visionary, a futurist, and a tech expert to take me out a decade or more. Take me out to 2035 or even 2040 and dream a bit and tell me what's the metaverse’s role and how will it impact our daily lives, our working lives. What do you see when you look out to 2035, 2040?

Sadin: What I see out there 10, 15 years out, is our interaction is going to be very different. Very natural. There'll be a lot of language recognition. There'll be gesture recognition. We won't be wearing these headsets because a little thing we wear stuck in our ear and the frames of our glasses will pick up sound perfectly, will do bone conduction. So, the user interface is going to become much more natural. We won't be getting carpal tunnel syndrome by typing all day. We'll be gesturing, talking, and moving, all the stuff you see in Minority Report is not that far away. The things that move when you move your hands and all that, it's there in some applications already. The communication networks. Again, I keep coming back to that, it's fundamental. If I can't connect, wherever I am, wherever I am, with low latency and high bandwidth, a lot of what I want to do doesn't work well. If I've got five million cars on the road, they have to be able to talk to each other. They have to be able to talk back to the infrastructure. So, we've got to be enabling individually, we've got to be enabling as companies, we got to be enabling quite frankly, as nation states good, effective communication, so that all this stuff can happen. I think it's going to be a life where we have intelligent agents that do a lot more, the Siris and the other products that make your life easier in many cases, and it's going to change the world. One thing we do know is we never know how it's going to change the world but it's going to make us probably faster, smarter, stronger, and more productive, even maybe at the expense of some other things.

Kornik: Thanks for your time today, Wayne. I really enjoyed this.

Sadin: It was a pleasure. Happy to have the conversation. I look forward to follow-ups. If people have questions, engage with me on LinkedIn and Twitter, please.

Kornik: Sounds great. Thank you so much. Thank you for watching the VISION by Protiviti interview for Wayne Sadin, I'm Joe Kornik. We'll see you next time.

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ABOUT

Wayne Sadin
Lead analyst
Acceleration Economy

Wayne Sadin is currently the lead analyst covering C-suites and board, IT governance, cyber and the metaverse for Acceleration Economy. Sadin has had a 30-year IT career spanning logistics, financial services, energy, healthcare, manufacturing, direct-response marketing, construction, consulting, and technology. He’s been CIO, CTO, CDO, advisor to CEOs and boards, angel investor, and independent director at firms ranging from start-ups to multinationals. In 2020 he was named #2 on the new “IT Leader Power 100” global list.

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